public virtual void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { if (syncNetBody && useLimits) { float value = Mathf.Lerp(minValue, maxValue, encoder.ApplyLerpedState(state0, state1, mix)); SetValue(value); } }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { position = Mathf.Lerp(minValue, maxValue, encoder.ApplyLerpedState(state0, state1, mix)); speed = 0f; SetStatic(position); motor.SetValue(NetSignal.encoder.ApplyLerpedState(state0, state1, mix)); velocity.SetValue(NetSignal.encoder.ApplyLerpedState(state0, state1, mix)); }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { float num = encoder.ApplyLerpedState(state0, state1, mix); ApplyChutePhase(num); }
public void ApplyLerpedState(NetStream state0, NetStream state1, float mix) { Apply(encoder.ApplyLerpedState(state0, state1, mix)); }