public virtual void ApplyLerpedState(NetStream state0, NetStream state1, float mix)
 {
     if (syncNetBody && useLimits)
     {
         float value = Mathf.Lerp(minValue, maxValue, encoder.ApplyLerpedState(state0, state1, mix));
         SetValue(value);
     }
 }
Exemplo n.º 2
0
 public void ApplyLerpedState(NetStream state0, NetStream state1, float mix)
 {
     position = Mathf.Lerp(minValue, maxValue, encoder.ApplyLerpedState(state0, state1, mix));
     speed    = 0f;
     SetStatic(position);
     motor.SetValue(NetSignal.encoder.ApplyLerpedState(state0, state1, mix));
     velocity.SetValue(NetSignal.encoder.ApplyLerpedState(state0, state1, mix));
 }
Exemplo n.º 3
0
    public void ApplyLerpedState(NetStream state0, NetStream state1, float mix)
    {
        float num = encoder.ApplyLerpedState(state0, state1, mix);

        ApplyChutePhase(num);
    }
Exemplo n.º 4
0
 public void ApplyLerpedState(NetStream state0, NetStream state1, float mix)
 {
     Apply(encoder.ApplyLerpedState(state0, state1, mix));
 }