void UpdateBuiltInPlane(int nSelIndex) { NcSpriteFactory.UpdatePlane(m_MeshFilter, m_fUvScale, m_NcSpriteFrameInfos[nSelIndex], (m_TextureType == TEXTURE_TYPE.TileTexture ? false : m_bTrimCenterAlign), m_AlignType, m_fShowRate); NcSpriteFactory.UpdateMeshUVs(m_MeshFilter, m_NcSpriteFrameInfos[nSelIndex].m_TextureUvOffset, m_AlignType, m_fShowRate); }
void UpdateBuiltInPlane(int nSelIndex) { NcSpriteFactory.UpdatePlane(m_MeshFilter, m_fUvScale, m_NcSpriteFrameInfos[nSelIndex], m_AlignType); NcSpriteFactory.UpdateMeshUVs(m_MeshFilter, m_NcSpriteFrameInfos[nSelIndex].m_TextureUvOffset); }
private void UpdateBuiltInPlane(int nSelIndex) { NcSpriteFactory.UpdatePlane(this.m_MeshFilter, this.m_fUvScale, this.m_NcSpriteFrameInfos[nSelIndex], this.m_TextureType != NcSpriteAnimation.TEXTURE_TYPE.TileTexture && this.m_bTrimCenterAlign, this.m_AlignType); NcSpriteFactory.UpdateMeshUVs(this.m_MeshFilter, this.m_NcSpriteFrameInfos[nSelIndex].m_TextureUvOffset); }
private void UpdateBuiltInPlane(int nSelIndex) { NcSpriteFactory.UpdatePlane(base.m_MeshFilter, this.m_fUvScale, this.m_NcSpriteFrameInfos[nSelIndex], (this.m_TextureType != TEXTURE_TYPE.TileTexture) ? this.m_bTrimCenterAlign : false, this.m_AlignType); NcSpriteFactory.UpdateMeshUVs(base.m_MeshFilter, this.m_NcSpriteFrameInfos[nSelIndex].m_TextureUvOffset); }