void ChangeMeshColor(MeshFilter mFilter, Color tarColor) { if (mFilter == null || mFilter.mesh == null) { Debug.LogWarning("ChangeMeshColor mFilter : " + mFilter); Debug.LogWarning("ChangeMeshColor mFilter.mesh : " + mFilter.mesh); return; } Color[] colors = mFilter.mesh.colors; if (colors.Length == 0) { if (mFilter.mesh.vertices.Length == 0) { NcSpriteFactory.CreateEmptyMesh(mFilter); } colors = new Color[mFilter.mesh.vertices.Length]; for (int c = 0; c < colors.Length; c++) { colors[c] = Color.white; } } for (int c = 0; c < colors.Length; c++) { colors[c] = tarColor; } mFilter.mesh.colors = colors; }
private void ChangeMeshColor(MeshFilter mFilter, Color tarColor) { if (mFilter == null || mFilter.mesh == null) { Debug.LogWarning("ChangeMeshColor mFilter : " + mFilter); Debug.LogWarning("ChangeMeshColor mFilter.mesh : " + mFilter.mesh); return; } Color[] array = mFilter.mesh.colors; if (array.Length == 0) { if (mFilter.mesh.vertices.Length == 0) { NcSpriteFactory.CreateEmptyMesh(mFilter); } array = new Color[mFilter.mesh.vertices.Length]; for (int i = 0; i < array.Length; i++) { array[i] = Color.white; } } for (int j = 0; j < array.Length; j++) { array[j] = tarColor; } mFilter.mesh.colors = array; }
private void ChangeAlpha(float alpha) { if (this.Type == ChangeAlphaType.Material) { for (int i = 0; i < this.rens.Length; i++) { Renderer renderer = this.rens[i]; string materialColorName = AutoAlpha.GetMaterialColorName(renderer.sharedMaterial); if (materialColorName != null) { Color color = renderer.material.GetColor(materialColorName); color.a = alpha; renderer.material.SetColor(materialColorName, color); } } } else { for (int j = 0; j < this.meshFilters.Length; j++) { Color[] array = this.meshFilters[j].mesh.colors; if (array.Length == 0) { if (this.meshFilters[j].mesh.vertices.Length == 0) { NcSpriteFactory.CreateEmptyMesh(this.meshFilters[j]); } array = new Color[this.meshFilters[j].mesh.vertices.Length]; for (int k = 0; k < array.Length; k++) { array[k] = Color.white; } } for (int l = 0; l < array.Length; l++) { Color color2 = array[l]; color2.a = alpha; array[l] = color2; } this.meshFilters[j].mesh.colors = array; } } }
void ChangeToAlpha(float fElapsedRate) { float fAlphaValue = Mathf.Lerp(m_fFromAlphaValue, m_fToMeshValue, fElapsedRate); if (m_TargetType == TARGET_TYPE.MeshColor) { MeshFilter[] meshFilters; if (m_bRecursively) { meshFilters = transform.GetComponentsInChildren <MeshFilter>(true); } else { meshFilters = transform.GetComponents <MeshFilter>(); } Color color; for (int n = 0; n < meshFilters.Length; n++) { Color[] colors = meshFilters[n].mesh.colors; if (colors.Length == 0) { if (meshFilters[n].mesh.vertices.Length == 0) { NcSpriteFactory.CreateEmptyMesh(meshFilters[n]); } colors = new Color[meshFilters[n].mesh.vertices.Length]; for (int c = 0; c < colors.Length; c++) { colors[c] = Color.white; } } for (int c = 0; c < colors.Length; c++) { color = colors[c]; color.a = fAlphaValue; colors[c] = color; } meshFilters[n].mesh.colors = colors; } } else { Renderer[] rens; if (m_bRecursively) { rens = transform.GetComponentsInChildren <Renderer>(true); } else { rens = transform.GetComponents <Renderer>(); } for (int n = 0; n < rens.Length; n++) { Renderer ren = rens[n]; string colName = GetMaterialColorName(ren.sharedMaterial); if (colName != null) { Color col = ren.material.GetColor(colName); col.a = fAlphaValue; ren.material.SetColor(colName, col); } } } if (fElapsedRate == 1 && fAlphaValue == 0) { SetActiveRecursively(gameObject, false); } }
private void ChangeToAlpha(float fElapsedRate) { float num = Mathf.Lerp(this.m_fFromAlphaValue, this.m_fToMeshValue, fElapsedRate); if (this.m_TargetType == NcChangeAlpha.TARGET_TYPE.MeshColor) { MeshFilter[] array; if (this.m_bRecursively) { array = base.transform.GetComponentsInChildren <MeshFilter>(true); } else { array = base.transform.GetComponents <MeshFilter>(); } for (int i = 0; i < array.Length; i++) { Color[] array2 = array[i].mesh.colors; if (array2.Length == 0) { if (array[i].mesh.vertices.Length == 0) { NcSpriteFactory.CreateEmptyMesh(array[i]); } array2 = new Color[array[i].mesh.vertices.Length]; for (int j = 0; j < array2.Length; j++) { array2[j] = Color.white; } } for (int k = 0; k < array2.Length; k++) { Color color = array2[k]; color.a = num; array2[k] = color; } array[i].mesh.colors = array2; } } else { Renderer[] array3; if (this.m_bRecursively) { array3 = base.transform.GetComponentsInChildren <Renderer>(true); } else { array3 = base.transform.GetComponents <Renderer>(); } for (int l = 0; l < array3.Length; l++) { Renderer renderer = array3[l]; string materialColorName = NcEffectBehaviour.GetMaterialColorName(renderer.sharedMaterial); if (materialColorName != null) { Color color2 = renderer.material.GetColor(materialColorName); color2.a = num; renderer.material.SetColor(materialColorName, color2); } } } if (fElapsedRate == 1f && num == 0f) { NcEffectBehaviour.SetActiveRecursively(base.gameObject, false); } }