// void Update() // { // } // Control Function ----------------------------------------------------------------- public void SetSpriteFactoryIndex(string spriteName, int nFrameIndex, bool bRunImmediate) { if (m_NcSpriteFactoryCom == null) { if (m_NcSpriteFactoryPrefab && m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>() != null) { m_NcSpriteFactoryCom = m_NcSpriteFactoryPrefab.GetComponent <NcSpriteFactory>(); } else { return; } } m_nSpriteFactoryIndex = m_NcSpriteFactoryCom.GetSpriteNodeIndex(spriteName); SetSpriteFactoryIndex(m_nSpriteFactoryIndex, nFrameIndex, bRunImmediate); }