/// <summary> /// Returns true if the Nao is currently holding an object. /// </summary> /// <returns>A boolean.</returns> public virtual bool HoldingObject() { //motion.getwa //motion.setWalkArmsEnabled(false, false); bool holdingObject; float rad = (float)(0.25 * Math.PI); motion.moveTo(0, 0, rad); Eyes.Instance.LookDown(); holdingObject = processor.ObjectInSight(); Logger.Log(this, "The Nao is holding an object: " + holdingObject); Eyes.Instance.LookStraight(); motion.moveTo(0, 0, -rad); return(holdingObject); }
private bool Rotate(MotionProxy motionProxy, ref float actualRotation) { if (actualRotation > this.MaxRotation) { return(false); } motionProxy.moveInit(); motionProxy.moveTo(0f, 0f, this.RotationAmount); actualRotation += this.RotationAmount; return(true); }
/// <summary> /// Aligns the robot with the landmark /// </summary> /// <param name="motionProxy"></param> /// <param name="markInfo"></param> private void AlignWithMark(MotionProxy motionProxy, ArrayList markInfo) { // get mark shape infor var shapeInfo = LandMarkHelper.Instance.GetShapeInfo(markInfo); // get current yaw position var currentYawPosition = motionProxy.getAngles("HeadYaw", true); if (!currentYawPosition.IsNullOrEmpty() && shapeInfo[1] != null) { // move pitch to landmark MotionHelper.MoveHead(motionProxy, shapeInfo[2] as float?, null, false); // calculate robot rotation var rotation = currentYawPosition[0] + (float)shapeInfo[1]; motionProxy.moveTo(0f, 0f, rotation); // reset yaw MotionHelper.MoveHead(motionProxy, null, 0f, true); } }
private void button_hello_Click(object sender, EventArgs e) { /* * this.tts.setVoice("Kenny22Enhanced"); * this.tts.setVoice("Julie22Enhanced"); * * this.tts.setVolume(1.0F); * this.tts.say("Hello World."); */ Console.Beep(); foreach (string line in this.tts.getAvailableVoices()) { this.label_raw_output.Text += "\n" + line; } //RobotPostureProxy posture = new RobotPostureProxy(this.textBox_IP.Text, 9559); //posture.goToPosture("Stand", 0.1f); motion.moveTo(0.1f, 0f, 0f); }
/// <summary> /// Turn given radians. /// </summary> /// <param name="dir"></param> public void Turn(float dir) { motion.moveTo(0, 0, dir); }
/// <summary> /// The Nao will walk towards given coordinates. /// </summary> /// <param name="x">X-coordinate.</param> /// <param name="y">Y-coordinate.</param> /// <param name="theta">The angle with which to move towards the destination.</param> public void WalkTo(float x, float y, float theta) { InitMove(); Motion.moveTo(x, y, theta); }