public void Connect(string ip) { try { _motion = new MotionProxy(ip, 9559); // --------------- prepare limits -------------------------- // three floats as an ArrayList for each joint in the chain // min,max,maxNoLoadSpeedPerCycle ArrayList rightArmLimits = (ArrayList)_motion.getLimits("RArm"); ArrayList RSPitchLimits = (ArrayList)rightArmLimits[0]; _RSminPitch = (float)RSPitchLimits[0]; _RSmaxPitch = (float)RSPitchLimits[1]; ArrayList RSRollLimits = (ArrayList)rightArmLimits[1]; _RSminRoll = (float)RSRollLimits[0]; _RSmaxRoll = (float)RSRollLimits[1]; ArrayList REYawLimits = (ArrayList)rightArmLimits[2]; _REminYaw = (float)REYawLimits[0]; _REmaxYaw = (float)REYawLimits[1]; ArrayList RERollLimits = (ArrayList)rightArmLimits[3]; _REminRoll = (float)RERollLimits[0]; _REmaxRoll = (float)RERollLimits[1]; ArrayList leftArmLimits = (ArrayList)_motion.getLimits("LArm"); ArrayList LSPitchLimits = (ArrayList)leftArmLimits[0]; _LSminPitch = (float)LSPitchLimits[0]; _LSmaxPitch = (float)LSPitchLimits[1]; ArrayList LSRollLimits = (ArrayList)leftArmLimits[1]; _LSminRoll = (float)LSRollLimits[0]; _LSmaxRoll = (float)LSRollLimits[1]; ArrayList LEYawLimits = (ArrayList)leftArmLimits[2]; _LEminYaw = (float)LEYawLimits[0]; _LEmaxYaw = (float)LEYawLimits[1]; ArrayList LERollLimits = (ArrayList)leftArmLimits[3]; _LEminRoll = (float)LERollLimits[0]; _LEmaxRoll = (float)LERollLimits[1]; // give the joints some stiffness _motion.stiffnessInterpolation("RArm", 1.0f, 1.0f); _motion.stiffnessInterpolation("LArm", 1.0f, 1.0f); } catch (Exception e) { Console.Out.WriteLine("Elbow.Connect exception: " + e); } }
public void Connect(string ip) { try { _motion = new MotionProxy(ip,9559); // --------------- prepare limits -------------------------- // three floats as an ArrayList for each joint in the chain // min,max,maxNoLoadSpeedPerCycle ArrayList limits = (ArrayList)_motion.getLimits("Head"); ArrayList yawLimits = (ArrayList)limits[0]; ArrayList pitchLimits = (ArrayList)limits[1]; _minYaw = (float)yawLimits[0]; _maxYaw = (float)yawLimits[1]; _minPitch = (float)pitchLimits[0]; _maxPitch = (float)pitchLimits[1]; Console.WriteLine("MinYaw: " + _minYaw + " MaxYaw:" + _maxYaw + " MinPitch: " + _minPitch + " MaxPitch:" + _maxPitch); // give the joints some stiffness _motion.stiffnessInterpolation("Head",1.0f,1.0f); } catch(Exception e) { Console.Out.WriteLine("HeadPanning.Connect exception: " + e); } }