override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { behavior = animator.gameObject.GetComponent <MonsterBehavior>(); Debug.Log(behavior.spawn); behavior.setMovement("waypoint"); Debug.Log("picking"); behavior.nextPoint(); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { MonsterBehavior behavior = animator.gameObject.GetComponent <MonsterBehavior>(); behavior.setMovement("player"); }