Example #1
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     behavior = animator.gameObject.GetComponent <MonsterBehavior>();
     Debug.Log(behavior.spawn);
     behavior.setMovement("waypoint");
     Debug.Log("picking");
     behavior.nextPoint();
 }
Example #2
0
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        MonsterBehavior behavior = animator.gameObject.GetComponent <MonsterBehavior>();

        behavior.setMovement("player");
    }