예제 #1
0
파일: UcSlot.cs 프로젝트: atariVCS/scriptex
 public UcSlot(ModelClasses.Units FilteredUnits, int number, ModelClasses.Unit existingUnit)
 {
     InitializeComponent();
     PossibleUnits = FilteredUnits;
     this.number   = number;
     CreatedUnit   = existingUnit;
     IsFilled      = true;
 }
예제 #2
0
        private void LoadExistingUnits()
        {
            FileStream fs = null;

            try
            {
                XmlSerializer serializer = new XmlSerializer(typeof(ModelClasses.Units));
                fs            = new FileStream(unitsFile, FileMode.Open);
                existingUnits = (ModelClasses.Units)serializer.Deserialize(fs);
                fs.Close();
            }
            catch (Exception excp)
            {
                if (fs != null)
                {
                    fs.Dispose();
                }
            }
        }
예제 #3
0
파일: UcSlot.cs 프로젝트: atariVCS/scriptex
 public UcSlot(ModelClasses.Units FilteredUnits, int number)
 {
     InitializeComponent();
     PossibleUnits = FilteredUnits;
     this.number   = number;
 }