private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Shaco") { return; } Chat.Print("Have Fun with Playing ! by TaaZ"); AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Game.OnUpdate += OnGameUpdate; Game.OnTick += GameOnTick; SpellManager.Initialize(); Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCaster; if (!SpellManager.HasSmite()) { Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red); return; } Config.Initialize(); ModeManagerSmite.Initialize(); Events.Initialize(); if (Igniter.ignt.Slot == SpellSlot.Unknown) { return; } Chat.Print("IgniteHelper by T7"); Igniter.Menu(); Game.OnUpdate += Igniter.OnUpdate; Drawing.OnDraw += Igniter.OnDraw; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Camille") { return; } Chat.Print("Have Fun with Playing ! by TaaZ"); Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; FpsBooster.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Rumble") { return; } Chat.Print("Have Fun with Playing ! by TaaZ"); AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Game.OnUpdate += OnGameUpdate; Game.OnTick += GameOnTick; SpellManager.Initialize(); Gapcloser.OnGapcloser += AntiGapCloser; DMGHandler.DamageHandler.Initialize(); if (!SpellManager.HasSmite()) { Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red); return; } Config.Initialize(); ModeManagerSmite.Initialize(); Events.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Olaf") { return; } Chat.Print("Ronin Olaf Loaded"); Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; FpsBooster.Initialize(); //Orbwalker.OnPostAttack += ResetAttack; // Credits Mercedes im to lazy Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Drawing.OnDraw += Drawing_OnDrawSpells; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Karma") { return; } Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>Ronin Karma</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 2, 4, 3, 3, 2, 2, 4, 2, 2 }; SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Game.OnUpdate += GameOnUpdate; Gapcloser.OnGapcloser += OnGapcloser; Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; Obj_AI_Base.OnBasicAttack += OnBasicAttack; Obj_AI_Base.OnProcessSpellCast += onSpellCast; FpsBooster.Initialize(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> public static void Execute() { try { //Put the name of the champion here if (Player.Instance.Hero != Champion.Azir) { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Jumper.OnLoad(); } catch (Exception e) { if (e.ToString().Contains("Mario")) { Chat.Print("[KappAzir ERROR] Failed to Load addon Please Make sure you have Mario's Lib installed"); Console.Write("[KappAzir ERROR] Failed to Load addon Please Make sure you have Mario's Lib installed"); } } }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Nocturne") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); Chat.Print("By Taazuma ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); _W.Initialize(); _W_Advance.Initialize(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Game.OnUpdate += OnGameUpdate; Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; if (!SpellManager.HasSmite()) { Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red); return; } Config.Initialize(); ModeManagerSmite.Initialize(); Events.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Shaco") { return; } Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>Joker Shaco</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); Chat.Print("Have Fun with Playing ! by TaaZ"); AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCaster; Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; FpsBooster.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Nocturne") { return; } Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>Ronin Tune</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); SpellsManager.InitializeSpells(); Menus.CreateMenu(); _W.Initialize(); _W_Advance.Initialize(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; if (!SpellManager.HasSmite()) { Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red); return; } Config.Initialize(); ModeManagerSmite.Initialize(); Events.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "RekSai") { return; } Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>RekSai Master</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Orbwalker.OnPostAttack += OnAfterAttack; Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; FpsBooster.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Rumble") { return; } Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>Rumble Jungle</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Gapcloser.OnGapcloser += AntiGapCloser; DMGHandler.DamageHandler.Initialize(); FpsBooster.Initialize(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here //if (Player.Instance.ChampionName != "NameOfTheChampion") return; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { // if (Player.Instance.ChampionName != "Fiddlesticks") return; Chat.Print("Ronin Loaded - Fiddle the Sticks"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); //Gapcloser.OnGapcloser(); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Lux") { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); EManager.InitializeEManager(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Kassadin") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != "Talon") { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Teemo if (Player.Instance.Hero == Champion.Teemo) { SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Chat.Print("T2IN1 Teemo Loaded!"); Chat.Print("Credits to MarioGK for his Template & Lib also Credits to Joker for Parts of his Lib"); } }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here //if (Player.Instance.ChampionName != "NameOfTheChampion") return; Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); //_W.Initialize(); //_W_Advance.Initialize(); Interrupter.OnInterruptableSpell += ModeManager.Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += ModeManager.AntiGapCloser; //Obj_AI_Base.OnProcessSpellCast += ModeManager.OnProcessSpellCast; }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Nasus") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Interrupter.OnInterruptableSpell += Program.Interrupter3_OnInterruptableTarget; }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Karma") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); _E.Initialize(); _E_Advance.Initialize(); Obj_AI_Base.OnProcessSpellCast += ModeManager.OnProcessSpellCast; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != Champion) { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); States.InitializeStates(); Events.InitializeEvents(); Chat.Print("S-Class Lucian loaded."); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Rengar") { return; } SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Orbwalker.OnPreAttack += OnBeforeAttack; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Skarner") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); _W.Initialize(); _W_Advance.Initialize(); DrawingsManager.InitializeDrawings(); Interrupter.OnInterruptableSpell += ModeManager.Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += ModeManager.AntiGapCloser; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Aatrox") { return; } Chat.Print("Have Fun with Playing ! by TaaZ"); AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; SpellsManager.InitializeSpells(); ModeManager.InitializeModes(); Menus.CreateMenu(); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; Drawing.OnDraw += OnDraw; FpsBooster.Initialize(); }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Champion.ChampionName != "Velkoz") { return; } Chat.Print("Welcome to the Ronin´s BETA ;)"); SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Interrupter.OnInterruptableSpell += InterruptMode; Gapcloser.OnGapcloser += GapCloserMode; Game.OnUpdate += QSplitter; GameObject.OnCreate += OnCreate; GameObject.OnCreate += Obj_AI_Base_OnCreate; GameObject.OnCreate += SpellsManager.OnCreate; }
/// <summary> /// This event is triggered when the game loads /// </summary> /// <param name="args"></param> private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "LeeSin") { return; } SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); Combo.OnLoad(); Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; GameObject.OnCreate += OnCreate; GameObject.OnDelete += GameObject_OnDelete; Smiter.Init(); Game.OnWndProc += Game_OnWndProc; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Wukong if (Player.Instance.Hero == Champion.Blitzcrank) { SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); DrawingsManager.InitializeDrawings(); JungleSteal.Execute(); Combo.Initialize_E_AA_Reset(); Chat.Print("[T2IN1] Blitzcrank Loaded!", TextColor.LimeGreen); } else { Chat.Print("[T2IN1] " + ObjectManager.Player.ChampionName + " is not Supported!", TextColor.PaleVioletRed); } }
private static void Loading_OnLoadingComplete(EventArgs args) { Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Chat.Print("<b><font size='20' color='#4B0082'>Ronin Nasus</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); SpellsManager.InitializeSpells(); Menus.CreateMenu(); Drawing.OnDraw += Drawing_OnDraw; Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath; Game.OnUpdate += OnGameUpdate; ModeManager.InitializeModes(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Interrupter.OnInterruptableSpell += Program.Interrupter3_OnInterruptableTarget; }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "RekSai") { return; } SpellsManager.InitializeSpells(); DrawingsManager.InitializeDrawings(); Menus.CreateMenu(); ModeManager.InitializeModes(); Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget; Orbwalker.OnPostAttack += OnAfterAttack; if (!SpellManager.HasSmite()) { Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red); return; } Config.Initialize(); ModeManagerSmite.Initialize(); Events.Initialize(); }
private static void Loading_OnLoadingComplete(EventArgs args) { //Put the name of the champion here if (Player.Instance.ChampionName != "Lux") { return; } Chat.Print("Ronin Lux Loaded"); Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime)); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); AbilitySequence = new int[] { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; SpellsManager.InitializeSpells(); Menus.CreateMenu(); ModeManager.InitializeModes(); Interrupter.OnInterruptableSpell += Program.Interrupter_OnInterruptableSpell; }