void OnLevelWasLoaded(int level) { Debug.Log("Starting in: " + Application.loadedLevelName); if (Application.loadedLevelName == menuScene) { menu = FindObjectOfType <Menu>(); hud = null; ModeManager.ModeData mode = ModeManager.GetCurrentMode(); if (mode != null) { Component component = gameObject.GetComponent(mode.mode); if (component) { Destroy(component); } } } else { hud = FindObjectOfType <HUD>(); gameObject.AddComponent(ModeManager.GetCurrentMode().mode); menu = null; } }
void OnServerUpdate() { Lobby lobby = Lobby.instance; bool trackSelected = false; TrackManager.TrackData trackData = TrackManager.GetCurrentTrack(); if (trackData != null) { trackText.text = trackData.name; trackImage.sprite = trackData.image; trackSelected = true; } else { Debug.Log("Invalid track: [" + Lobby.instance.track + "]"); } bool modeSelected = false; ModeManager.ModeData modeData = ModeManager.GetCurrentMode(); if (modeData != null) { modeText.text = modeData.name; modeImage.sprite = modeData.image; modeSelected = true; } else { Debug.Log("Invalid mode: [" + Lobby.instance.mode + "]"); } if (trackSelected && modeSelected && lobby.GetMyProfile().selectedCar != null) { lobby.UpdateProfile(Network.player, PlayerProfile.READY, bool.TrueString); } ReadyChecks(); }