// DEPRECATED public void Resume(int newAge) { int i; // Asign the new Age age = newAge; // Make the menu UI invisible controllerUI.SetActive(false); // Resume the game time Time.timeScale = 1f; ageMenuIsActive = false; ageDisplay.GetComponent <AgeDisplay>().UpdateDisplay(age); // Turn off Special Mode if activated modeController.deactivateSpecialMode(); //Cursor.lockState = CursorLockMode.Locked; //Cursor.lockState = CursorLockMode.None; // Lock the mouse again FPC.GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController> ().m_MouseLook.m_cursorIsLocked = true; }