public void SetReservedBullet(EWeaponSlotType slot, int count) { if (slot.IsSlotWithBullet()) { ModeController.SetReservedBullet(this, slot, count); } }
public void SetReservedBullet(int count) { var currSlot = HeldSlotType; if (currSlot.IsSlotWithBullet()) { ModeController.SetReservedBullet(this, HeldSlotType, count); } }
public int SetReservedBullet(EBulletCaliber caliber, int count) { return(ModeController.SetReservedBullet(this, caliber, count)); }