public int GetReservedBullet(EWeaponSlotType slot) { if (slot.IsSlotWithBullet()) { return(ModeController.GetReservedBullet(this, slot)); } return(0); }
public int GetReservedBullet() { return(ModeController.GetReservedBullet(this, HeldSlotType)); }
public int GetReservedBullet(EBulletCaliber caliber) { return(ModeController.GetReservedBullet(this, caliber)); }