public void NextRound() { if (gameManager.GetCurrentRound() < gameManager.GetTotalRounds()) { gameManager.StartNewRound(); } else { if (gameManager.IsPathEnabled() && SceneManager.GetActiveScene().name != "5_PhotographicEmotion") { LevelSelectionManager.NextGame(SceneManager.GetActiveScene()); } else if (gameManager.IsPathEnabled()) { LevelSelectionManager.GoToModeSelection(); } else { LevelSelectionManager.GoToMinigameSelection(); } } ResetMagicRoomLights(); }