private void OnTriggerEnter(Collider other) { if (other.tag == "Obstacle") { if (MGM == null) { MGM = FindObjectOfType <MinigameManager>(); } MGM.DoBump(MinigameManager.BumpType.Stone); } else if (other.tag == "Hole") { if (MGM == null) { MGM = FindObjectOfType <MinigameManager>(); } MGM.DoBump(MinigameManager.BumpType.Hole); } if (other.tag == "Offroad") { if (MGM == null) { MGM = FindObjectOfType <MinigameManager>(); } MGM.EnableOffroad(true); } }