public void Speak() { if (dialog.Count == 0) { return; } MessagesManager.AddMessage(Name, dialog[UnityEngine.Random.Range(0, dialog.Count)]); }
public static void AddItems(Item item) { if (item == null) { return; } if (Pockets.ContainsKey(item.Type) == false) { Pockets.Add(item.Type, new Item()); } Pockets[item.Type].Amount += item.Amount; MessagesManager.AddMessage("Item", "You received " + item.Amount.ToString() + " " + item.Type + "."); }
public static void AddMoney(int amount) { MessagesManager.AddMessage("Money", "You received " + amount.ToString() + " Gil."); Wallet += amount; }