예제 #1
0
        /// <inheritdoc />
        protected override DragDropEffect OnDragDropHeader(DragData data)
        {
            var result = DragDropEffect.None;

            Actor myActor = Actor;
            Actor newParent;
            int   newOrder = -1;

            // Check if has no actor (only for Root Actor)
            if (myActor == null)
            {
                // Append to the last scene
                var scenes = SceneManager.Scenes;
                if (scenes == null || scenes.Length == 0)
                {
                    throw new InvalidOperationException("No scene loaded.");
                }
                newParent = scenes[scenes.Length - 1];
            }
            else
            {
                newParent = myActor;

                // Use drag positioning to change target parent and index
                if (_dragOverMode == DragItemPositioning.Above)
                {
                    if (myActor.HasParent)
                    {
                        newParent = myActor.Parent;
                        newOrder  = myActor.OrderInParent;
                    }
                }
                else if (_dragOverMode == DragItemPositioning.Below)
                {
                    if (myActor.HasParent)
                    {
                        newParent = myActor.Parent;
                        newOrder  = myActor.OrderInParent + 1;
                    }
                }
            }
            if (newParent == null)
            {
                throw new InvalidOperationException("Missing parent actor.");
            }

            // Drag actors
            if (_dragActors != null && _dragActors.HasValidDrag)
            {
                bool worldPositionLock = ParentWindow.GetKey(Keys.Control) == false;
                var  singleObject      = _dragActors.Objects.Count == 1;
                if (singleObject)
                {
                    var targetActor = _dragActors.Objects[0].Actor;
                    using (new UndoBlock(Editor.Instance.Undo, targetActor, "Change actor parent"))
                    {
                        targetActor.SetParent(newParent, worldPositionLock);
                        targetActor.OrderInParent = newOrder;
                    }
                }
                else
                {
                    var targetActors = _dragActors.Objects.ConvertAll(x => x.Actor);
                    using (new UndoMultiBlock(Editor.Instance.Undo, targetActors, "Change actors parent"))
                    {
                        for (int i = 0; i < targetActors.Count; i++)
                        {
                            var targetActor = targetActors[i];
                            targetActor.SetParent(newParent, worldPositionLock);
                            targetActor.OrderInParent = newOrder;
                        }
                    }
                }

                result = DragDropEffect.Move;
            }
            // Drag assets
            else if (_dragAssets != null && _dragAssets.HasValidDrag)
            {
                for (int i = 0; i < _dragAssets.Objects.Count; i++)
                {
                    var item = _dragAssets.Objects[i];

                    switch (item.ItemDomain)
                    {
                    case ContentDomain.Model:
                    {
                        // Create actor
                        var model = FlaxEngine.Content.LoadAsync <Model>(item.ID);
                        var actor = ModelActor.New();
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = item.ShortName;
                        actor.Model       = model;
                        actor.Transform   = Actor.Transform;

                        // Spawn
                        Editor.Instance.SceneEditing.Spawn(actor, Actor);

                        break;
                    }

                    case ContentDomain.Other:
                    {
                        if (item.TypeName == typeof(CollisionData).FullName)
                        {
                            // Create actor
                            var actor = MeshCollider.New();
                            actor.StaticFlags   = Actor.StaticFlags;
                            actor.Name          = item.ShortName;
                            actor.CollisionData = FlaxEngine.Content.LoadAsync <CollisionData>(item.ID);
                            actor.Transform     = Actor.Transform;

                            // Spawn
                            Editor.Instance.SceneEditing.Spawn(actor, Actor);
                        }

                        break;
                    }

                    case ContentDomain.Audio:
                    {
                        var actor = AudioSource.New();
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = item.ShortName;
                        actor.Clip        = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID);
                        actor.Transform   = Actor.Transform;
                        Editor.Instance.SceneEditing.Spawn(actor, Actor);

                        break;
                    }

                    case ContentDomain.Prefab:
                    {
                        throw new NotImplementedException("Spawning prefabs");
                    }
                    }
                }

                result = DragDropEffect.Move;
            }
            // Drag actor type
            else if (_dragActorType != null && _dragActorType.HasValidDrag)
            {
                for (int i = 0; i < _dragActorType.Objects.Count; i++)
                {
                    var item = _dragActorType.Objects[i];

                    // Create actor
                    var actor = FlaxEngine.Object.New(item) as Actor;
                    if (actor == null)
                    {
                        Editor.LogWarning("Failed to spawn actor of type " + item.FullName);
                        continue;
                    }
                    actor.StaticFlags = Actor.StaticFlags;
                    actor.Name        = item.Name;
                    actor.Transform   = Actor.Transform;

                    // Spawn
                    Editor.Instance.SceneEditing.Spawn(actor, Actor);
                }

                result = DragDropEffect.Move;
            }

            // Clear cache
            _dragActors?.OnDragDrop();
            _dragAssets?.OnDragDrop();
            _dragActorType?.OnDragDrop();

            // Check if scene has been modified
            if (result != DragDropEffect.None)
            {
                var node = SceneGraphFactory.FindNode(newParent.ID) as ActorNode;
                node?.TreeNode.Expand();
            }

            return(result);
        }
예제 #2
0
        /// <inheritdoc />
        protected override DragDropEffect OnDragDropHeader(DragData data)
        {
            var result = DragDropEffect.None;

            Actor myActor = Actor;
            Actor newParent;
            int   newOrder = -1;

            // Check if has no actor (only for Root Actor)
            if (myActor == null)
            {
                // Append to the last scene
                var scenes = Level.Scenes;
                if (scenes == null || scenes.Length == 0)
                {
                    throw new InvalidOperationException("No scene loaded.");
                }
                newParent = scenes[scenes.Length - 1];
            }
            else
            {
                newParent = myActor;

                // Use drag positioning to change target parent and index
                if (DragOverMode == DragItemPositioning.Above)
                {
                    if (myActor.HasParent)
                    {
                        newParent = myActor.Parent;
                        newOrder  = myActor.OrderInParent;
                    }
                }
                else if (DragOverMode == DragItemPositioning.Below)
                {
                    if (myActor.HasParent)
                    {
                        newParent = myActor.Parent;
                        newOrder  = myActor.OrderInParent + 1;
                    }
                }
            }
            if (newParent == null)
            {
                throw new InvalidOperationException("Missing parent actor.");
            }

            // Drag actors
            if (_dragActors != null && _dragActors.HasValidDrag)
            {
                bool worldPositionLock = Root.GetKey(KeyboardKeys.Control) == false;
                var  singleObject      = _dragActors.Objects.Count == 1;
                if (singleObject)
                {
                    var targetActor  = _dragActors.Objects[0].Actor;
                    var customAction = targetActor.HasPrefabLink ? new ReparentAction(targetActor) : null;
                    using (new UndoBlock(ActorNode.Root.Undo, targetActor, "Change actor parent", customAction))
                    {
                        targetActor.SetParent(newParent, worldPositionLock);
                        targetActor.OrderInParent = newOrder;
                    }
                }
                else
                {
                    var targetActors = _dragActors.Objects.ConvertAll(x => x.Actor);
                    var customAction = targetActors.Any(x => x.HasPrefabLink) ? new ReparentAction(targetActors) : null;
                    using (new UndoMultiBlock(ActorNode.Root.Undo, targetActors, "Change actors parent", customAction))
                    {
                        for (int i = 0; i < targetActors.Count; i++)
                        {
                            var targetActor = targetActors[i];
                            targetActor.SetParent(newParent, worldPositionLock);
                            targetActor.OrderInParent = newOrder;
                        }
                    }
                }

                result = DragDropEffect.Move;
            }
            // Drag assets
            else if (_dragAssets != null && _dragAssets.HasValidDrag)
            {
                for (int i = 0; i < _dragAssets.Objects.Count; i++)
                {
                    var assetItem = _dragAssets.Objects[i];

                    if (assetItem.IsOfType <SkinnedModel>())
                    {
                        // Create actor
                        var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(assetItem.ID);
                        var actor = AnimatedModel.New();
                        actor.StaticFlags  = Actor.StaticFlags;
                        actor.Name         = assetItem.ShortName;
                        actor.SkinnedModel = model;
                        actor.Transform    = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                    else if (assetItem.IsOfType <Model>())
                    {
                        // Create actor
                        var model = FlaxEngine.Content.LoadAsync <Model>(assetItem.ID);
                        var actor = StaticModel.New();
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = assetItem.ShortName;
                        actor.Model       = model;
                        actor.Transform   = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                    else if (assetItem.IsOfType <CollisionData>())
                    {
                        // Create actor
                        var actor = MeshCollider.New();
                        actor.StaticFlags   = Actor.StaticFlags;
                        actor.Name          = assetItem.ShortName;
                        actor.CollisionData = FlaxEngine.Content.LoadAsync <CollisionData>(assetItem.ID);
                        actor.Transform     = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                    else if (assetItem.IsOfType <ParticleSystem>())
                    {
                        // Create actor
                        var actor = ParticleEffect.New();
                        actor.StaticFlags    = Actor.StaticFlags;
                        actor.Name           = assetItem.ShortName;
                        actor.ParticleSystem = FlaxEngine.Content.LoadAsync <ParticleSystem>(assetItem.ID);
                        actor.Transform      = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                    else if (assetItem.IsOfType <SceneAnimation>())
                    {
                        // Create actor
                        var actor = SceneAnimationPlayer.New();
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = assetItem.ShortName;
                        actor.Animation   = FlaxEngine.Content.LoadAsync <SceneAnimation>(assetItem.ID);
                        actor.Transform   = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                    else if (assetItem.IsOfType <AudioClip>())
                    {
                        // Create actor
                        var actor = AudioSource.New();
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = assetItem.ShortName;
                        actor.Clip        = FlaxEngine.Content.LoadAsync <AudioClip>(assetItem.ID);
                        actor.Transform   = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);

                        break;
                    }
                    else if (assetItem.IsOfType <Prefab>())
                    {
                        // Create prefab instance
                        var prefab = FlaxEngine.Content.LoadAsync <Prefab>(assetItem.ID);
                        var actor  = PrefabManager.SpawnPrefab(prefab, null);
                        actor.StaticFlags = Actor.StaticFlags;
                        actor.Name        = assetItem.ShortName;
                        actor.Transform   = Actor.Transform;

                        // Spawn
                        ActorNode.Root.Spawn(actor, Actor);
                    }
                }

                result = DragDropEffect.Move;
            }
            // Drag actor type
            else if (_dragActorType != null && _dragActorType.HasValidDrag)
            {
                for (int i = 0; i < _dragActorType.Objects.Count; i++)
                {
                    var item = _dragActorType.Objects[i];

                    // Create actor
                    var actor = Object.New(item) as Actor;
                    if (actor == null)
                    {
                        Editor.LogWarning("Failed to spawn actor of type " + item.FullName);
                        continue;
                    }
                    actor.StaticFlags = Actor.StaticFlags;
                    actor.Name        = item.Name;
                    actor.Transform   = Actor.Transform;

                    // Spawn
                    ActorNode.Root.Spawn(actor, Actor);
                }

                result = DragDropEffect.Move;
            }

            // Clear cache
            _dragHandlers.OnDragDrop(null);

            // Check if scene has been modified
            if (result != DragDropEffect.None)
            {
                var node = SceneGraphFactory.FindNode(newParent.ID) as ActorNode;
                node?.TreeNode.Expand();
            }

            return(result);
        }