/// <summary>最小外接矩形のサイズを返す</summary> public static Vector3 minimumCircumscribedCube(this MeshCollider aCollider) { CubeEndPoint tEndPoint = aCollider.minimumCircumscribedCubeEndPoint(); return(new Vector3(tEndPoint.right - tEndPoint.left, tEndPoint.top - tEndPoint.bottom, tEndPoint.back - tEndPoint.front)); }