예제 #1
0
    // Use this for initialization
    void Start()
    {
        CheckIfSpawn();

        merchantHUD = HudManager.Singleton.merchantHUD;

        itemsAvailable = table.GenerateNewItemList();
        merchantHUD.SetItemsInSlots(itemsAvailable);
    }
    private void Start()
    {
        hudManager = HudManager.Singleton;

        inventoryUI = hudManager.inventoryUI;
        merchantHUD = hudManager.merchantHUD;

        canvasGroup = GetComponent <CanvasGroup>();

        SetActive(false);
    }
예제 #3
0
    private void Start()
    {
        gameManager = GameManager.Singleton;
        hudManager  = HudManager.Singleton;

        inventoryUI    = hudManager.inventoryUI;
        equipmentUI    = hudManager.equipmentUI;
        merchantHUD    = hudManager.merchantHUD;
        storageChestUI = hudManager.storageChestUI;

        player         = gameManager.Player;
        playerInteract = player.GetComponent <PlayerInteract>();
        inventory      = player.GetComponentInChildren <Inventory>();

        state = InputState.PlayerControl;
    }