// Use this for initialization void Start() { CheckIfSpawn(); merchantHUD = HudManager.Singleton.merchantHUD; itemsAvailable = table.GenerateNewItemList(); merchantHUD.SetItemsInSlots(itemsAvailable); }
private void Start() { hudManager = HudManager.Singleton; inventoryUI = hudManager.inventoryUI; merchantHUD = hudManager.merchantHUD; canvasGroup = GetComponent <CanvasGroup>(); SetActive(false); }
private void Start() { gameManager = GameManager.Singleton; hudManager = HudManager.Singleton; inventoryUI = hudManager.inventoryUI; equipmentUI = hudManager.equipmentUI; merchantHUD = hudManager.merchantHUD; storageChestUI = hudManager.storageChestUI; player = gameManager.Player; playerInteract = player.GetComponent <PlayerInteract>(); inventory = player.GetComponentInChildren <Inventory>(); state = InputState.PlayerControl; }