private void LoadSave(int slotIndex)
        {
            Saving.LoadedData data = Saving.LoadData(slotIndex);

            if (data.status != Saving.LoadedData.Status.Success)
            {
                return;
            }

            Saving.LaunchLoadedData(data);
        }
예제 #2
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        private void LaunchSaveFile(string filePath)
        {
            startUpMenuController.Hide();

            PrepareToLaunch();

            Saving.LoadedData data = Saving.LoadData(filePath);

            if (data.status != Saving.LoadedData.Status.Success)
            {
                return;
            }

            Saving.LaunchLoadedData(data);
        }
        public void SetUp(int saveSlotIndex,
                          Saving.LoadedData data,
                          Action <int> overwriteListener,
                          Action <int> loadListener)
        {
            this.saveSlotIndex = saveSlotIndex;

            saveSlotIndexText.text = this.saveSlotIndex.ToString();

            saveTimeText.text = data.StatusMessage;

            overwriteButton.onClick.RemoveAllListeners();
            overwriteButton.onClick.AddListener(() => overwriteListener.Invoke(this.saveSlotIndex));

            loadButton.onClick.RemoveAllListeners();
            loadButton.onClick.AddListener(() => loadListener.Invoke(this.saveSlotIndex));
        }
예제 #4
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        public void SetUp(Action <int> loadSaveSlotListener,
                          Action loadAutosaveListener)
        {
            int saveIndex = 0;

            foreach (Saving.LoadedData data in Saving.LoadAllSlotData())
            {
                saveSlots[saveIndex].SetUp(saveIndex,
                                           data.StatusMessage,
                                           data.status == Saving.LoadedData.Status.Success ? loadSaveSlotListener : null);
                saveIndex++;
            }

            Saving.LoadedData autosaveData = Saving.LoadAutosave();
            autosaveSlot.SetUp(autosaveData.StatusMessage,
                               autosaveData.status == Saving.LoadedData.Status.Success ? loadAutosaveListener : null);
        }