void Update()
    {
        bool EscapePressed = Input.GetButton("Escape");

        //Check if escape is pressed down
        if (EscapePressed && !PreviousEscapeStatus)
        {
            //If we don't have anything selected
            if (inputControllerScript.GetSelectedObject() == null)
            {
                //Open menu
                MenuScript menuScript = (MenuScript)MenusObject.GetComponent(typeof(MenuScript));
                menuScript.EscapePressed();
            }
            else
            {
                //Clear our selection
                inputControllerScript.SetSelectedObject(null);
            }
        }
        PreviousEscapeStatus = EscapePressed;
    }