public void ModelLinkvoid(string sphere) { switch (sphere) { case "Half": { brain.transform.rotation = _zerorotate; while (_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.25f; wz.X = 0.25f; break; } case "Cerebellum": { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0, -180, 0); while (_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.52f; wz.X = 0.36f; break; } case "Bridge": { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0f, -90, 0); while (!_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.6f; wz.X = 0.5f; break; } case "Long": { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0f, -90, 0); while (!_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.8f; wz.X = 0.75f; break; } case "Middle": { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0f, -90, 0); while (!_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.45f; wz.X = 0.5f; break; } case "Skip": { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0f, -90, 0); while (!_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.35f; wz.X = 0.35f; break; } default: { brain.transform.rotation = _zerorotate; brain.transform.eulerAngles = new Vector3(0, -90, 0); while (_menu.SliceActive) { _menu.ChooseSlice(); } wz.Y = 0.45f; break; } } }