/* * Build item info pnl */ public void SelectMechItem(MechItemButton itemButton) { if (currentlySelectedItemButton != null) { currentlySelectedItemButton.Select(false); } if (itemButton != null) { currentlySelectedItemButton = itemButton; currentlySelectedMechItem = itemButton.myItem; } else { currentlySelectedItemButton = null; currentlySelectedMechItem = null; } HangarUI._instance.MakeDirty(false, false, false, true, false, false); }
private void SetItemButtonParent(MechItemButton button) { if (button.myItem is WeaponItem) { WeaponItem newWeapon = button.myItem as WeaponItem; if (newWeapon.weaponClass == WeaponClass.Primary) { button.transform.parent = primaryContent.transform; } if (newWeapon.weaponClass == WeaponClass.Secondary) { button.transform.parent = SecondaryContent.transform; } if (newWeapon.weaponClass == WeaponClass.Tertiary) { button.transform.parent = tertiaryContent.transform; } } else if (button.myItem is Accessory) { button.transform.parent = upgradeContent.transform; } }