예제 #1
0
        public static QuestPart_DestroyThingsOrPassToWorld DestroyThingsOrPassToWorld(this Quest quest, IEnumerable <Thing> things, string inSignal = null, bool questLookTargets = true, QuestPart.SignalListenMode signalListenMode = QuestPart.SignalListenMode.OngoingOnly)
        {
            QuestPart_DestroyThingsOrPassToWorld questPart_DestroyThingsOrPassToWorld = new QuestPart_DestroyThingsOrPassToWorld();

            questPart_DestroyThingsOrPassToWorld.things.AddRange(things);
            questPart_DestroyThingsOrPassToWorld.inSignal         = inSignal ?? QuestGen.slate.Get <string>("inSignal");
            questPart_DestroyThingsOrPassToWorld.questLookTargets = true;
            questPart_DestroyThingsOrPassToWorld.signalListenMode = signalListenMode;
            return(questPart_DestroyThingsOrPassToWorld);
        }
예제 #2
0
        protected override void RunInt()
        {
            Slate slate = QuestGen.slate;

            if (!things.GetValue(slate).EnumerableNullOrEmpty())
            {
                QuestPart_DestroyThingsOrPassToWorld questPart_DestroyThingsOrPassToWorld = new QuestPart_DestroyThingsOrPassToWorld();
                questPart_DestroyThingsOrPassToWorld.inSignal = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"));
                questPart_DestroyThingsOrPassToWorld.things.AddRange(things.GetValue(slate));
                QuestGen.quest.AddPart(questPart_DestroyThingsOrPassToWorld);
            }
        }