// 追撃効果の情報を取得 public FollowAttackInfo Get_FollowAttackInfo() { MasterDataSkillPassive wrk_master = this; while (wrk_master != null) { if (wrk_master.skill_type == MasterDataDefineLabel.PassiveSkillCategory.FOLLOW_ATK) { FollowAttackInfo ret_val = new FollowAttackInfo(); ret_val.m_AttackPercent = wrk_master._Get_FOLLOW_ATK_SCALE(); ret_val.m_ElementType = wrk_master._Get_FOLLOW_ATK_ELEM(); ret_val.m_EffectType = wrk_master._Get_FOLLOW_ATK_EFFECT(); return(ret_val); } wrk_master = BattleParam.m_MasterDataCache.useSkillPassive((uint)wrk_master.add_fix_id); } return(null); }