public void killLevel(int l) { mc.loadGame(true); mc.saveGame(false); SceneManager.LoadScene("root"); //ds.storeBoolValue ("PlayerMustMaterialize", true); //ds.storeStringValue ("ReentryCondition", ""); // NO, CHAVAL, SISTEMA DE CHECKPOINTS /* * switch (l) { * // Cambiar todo esto para no tener que inicializar tantos valores, es un pestazo * case 1: // clear all stored values from Level1 * ds.storeBoolValue ("IsDoorbrownDoorGeoOpen", false); * ds.storeBoolValue ("IsDoorgreyDoorGeoOpen", false); * ds.storeBoolValue ("IsDoorblueDoorGeoOpen", false); * ds.storeBoolValue ("IsDoorgreenDoorGeoOpen", false); * ds.storeBoolValue ("IsDoorgreyDoorGeo (1)Open", false); * ds.storeBoolValue ("IsDoorgreyDoorGeo (2)Open", false); * ds.storeBoolValue ("IsDoorgreyGeoCasa2", false); * ds.storeBoolValue ("IsDoorgreyGeoCasa3", false); * ds.storeBoolValue ("IsDoorgreyGeoCasaInsultador", false); * ds.storeBoolValue ("IsDoorgreyGeoCasaTraficante", false); * ds.storeBoolValue ("IsDoorgreyGeoCasa4", false); * ds.storeBoolValue ("IsDoorgreyGeoCasa5", false); * ds.storeBoolValue ("IsLeverOn", false); * ds.storeBoolValue ("IsLeverOn2", false); * ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorX", 0.0f); * ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorY", 0.0f); * ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorZ", 0.0f); * ds.storeIntValue ("Orientation", 0); * ds.storeIntValue ("Level1ShadowWaveNumber", 0); * ds.storeBoolValue ("Level1BlueMirrorDepleted", false); * ds.storeBoolValue ("Level1BlueMirrorActivated", false); * ds.storeBoolValue ("Level1BrownMirrorDepleted", false); * ds.storeBoolValue ("Level1BrownMirrorActivated", false); * ds.storeBoolValue ("Level1YellowMirrorDepleted", false); * ds.storeBoolValue ("Level1YellowMirrorActivated", false); * ds.storeBoolValue ("Level1GreenMirrorDepleted", false); * ds.storeBoolValue ("Level1GreenMirrorActivated", false); * SceneManager.LoadScene ("Scenes/Level1/Level1Plane0_exterior"); * break; * * default: * * break; * }*/ }