public void killLevel(int l)
    {
        mc.loadGame(true);
        mc.saveGame(false);
        SceneManager.LoadScene("root");
        //ds.storeBoolValue ("PlayerMustMaterialize", true);
        //ds.storeStringValue ("ReentryCondition", "");

        // NO, CHAVAL, SISTEMA DE CHECKPOINTS

        /*
         *      switch (l) {
         *      // Cambiar todo esto para no tener que inicializar tantos valores, es un pestazo
         *      case 1: // clear all stored values from Level1
         *              ds.storeBoolValue ("IsDoorbrownDoorGeoOpen", false);
         *              ds.storeBoolValue ("IsDoorgreyDoorGeoOpen", false);
         *              ds.storeBoolValue ("IsDoorblueDoorGeoOpen", false);
         *              ds.storeBoolValue ("IsDoorgreenDoorGeoOpen", false);
         *              ds.storeBoolValue ("IsDoorgreyDoorGeo (1)Open", false);
         *              ds.storeBoolValue ("IsDoorgreyDoorGeo (2)Open", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasa2", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasa3", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasaInsultador", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasaTraficante", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasa4", false);
         *              ds.storeBoolValue ("IsDoorgreyGeoCasa5", false);
         *              ds.storeBoolValue ("IsLeverOn", false);
         *              ds.storeBoolValue ("IsLeverOn2", false);
         *              ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorX", 0.0f);
         *              ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorY", 0.0f);
         *              ds.storeFloatValue ("CoordsLevel1/Plane0_exteriorZ", 0.0f);
         *              ds.storeIntValue ("Orientation", 0);
         *              ds.storeIntValue ("Level1ShadowWaveNumber", 0);
         *              ds.storeBoolValue ("Level1BlueMirrorDepleted", false);
         *              ds.storeBoolValue ("Level1BlueMirrorActivated", false);
         *              ds.storeBoolValue ("Level1BrownMirrorDepleted", false);
         *              ds.storeBoolValue ("Level1BrownMirrorActivated", false);
         *              ds.storeBoolValue ("Level1YellowMirrorDepleted", false);
         *              ds.storeBoolValue ("Level1YellowMirrorActivated", false);
         *              ds.storeBoolValue ("Level1GreenMirrorDepleted", false);
         *              ds.storeBoolValue ("Level1GreenMirrorActivated", false);
         *              SceneManager.LoadScene ("Scenes/Level1/Level1Plane0_exterior");
         *              break;
         *
         *      default:
         *
         *              break;
         *      }*/
    }