public void UpdateEffectsButton()
 {
     effectsListControl.gameObject.SetActive(false);
     effectsListOpen = false;
     if (square.ShouldEffectsButtonAppear())
     {
         effectsInfoButton.gameObject.SetActive(true);
     }
     else
     {
         effectsInfoButton.gameObject.SetActive(false);
     }
 }