private void CheckIsPlayerAdjacent()
    {
        List <MapSquare> adjacentSquares = square.GetAdjacentSquares();

        moveButton.interactable = false;
        foreach (MapSquare square in adjacentSquares)
        {
            if (square.GetIsPlayerPresent())
            {
                moveButton.interactable = true;
                playerLocation          = square;
            }
        }
    }