private bool TrapsSpring(MapSquare square) { List <MapObject> mapObjects = square.GetMapObjects(); foreach (MapObject mapObject in mapObjects) { if (mapObject.GetObjectType() == "Trap" && mapObject.GetIsActive() == true) { mapObject.TriggerTrap(square); return(true); } } return(false); }
private MapObject GetTrapObjectFromSquare() { List <MapObject> mapObjects = currentSquare.GetMapObjects(); foreach (MapObject mapObject in mapObjects) { if (mapObject.GetObjectType() == "Trap") { return(mapObject); } } // This should never happen... return(mapObjects[0]); }
public void InitializeMenu(MapSquare newSquare) { gameObject.SetActive(true); square = newSquare; locationImage = square.GetLocationImage(); Image[] images = GetComponentsInChildren <Image>(); foreach (Image image in images) { switch (image.name) { case "LocationImageContent": image.sprite = locationImage; break; } } poiMenu.SetupButtons(square.GetMapObjects()); hackMenu.SetupButtons(square.GetHackTargets()); UpdateEffectsButton(); }
private void DisableATrap(MapSquare currentSquare) { MapSquare[] squares = FindObjectsOfType <MapSquare>(); List <MapSquare> squaresWithTraps = new List <MapSquare>(); foreach (MapSquare square in squares) { if (square.IsActive()) { List <MapObject> mapObjects = square.GetMapObjects(); foreach (MapObject mapObject in mapObjects) { if (mapObject.GetObjectType() == "Trap" && mapObject.GetIsActive() == true) { squaresWithTraps.Add(square); } } } } // Sort to get the nearest trap squaresWithTraps.Sort(SortByDistance); if (squaresWithTraps.Count > 0) { MapSquare squareToDisable = squaresWithTraps[0]; List <MapObject> mapObjects = squareToDisable.GetMapObjects(); foreach (MapObject mapObject in mapObjects) { if (mapObject.GetObjectType() == "Trap") { mapObject.SetIsActive(false); Debug.Log("Disabled a Trap"); } } } }
public void InitializeMenu(MapSquare mapSquare) { gameObject.SetActive(true); square = mapSquare; locationImage = square.GetLocationImage(); hackTargets = square.GetHackTargets(); mapObjects = square.GetMapObjects(); poiScoutLevel = square.GetPOIScoutLevel(); enemyScoutLevel = square.GetEnemyScoutLevel(); Image[] images = GetComponentsInChildren <Image>(); foreach (Image image in images) { switch (image.name) { case "LocationImageContent": image.sprite = locationImage; break; } } enemy = mapSquare.GetEnemy(); if (enemy != null || enemyScoutLevel == 1) { enemyInfo.SetupEnemyInfo(enemy, square, enemyScoutLevel); } else if (enemy == null && enemyScoutLevel == 3 || enemy == null && enemyScoutLevel == 2) { enemyInfo.SetupEmptyEnemy(square); } SetupHackTargets(); CheckIsPlayerAdjacent(); UpdateEffectsButton(); }