public NetworkConnectionError initGame(string ip, int pPort) { print ("in initGame"); if (isServer) { Network.InitializeServer (32, port); print ("in isServer----"); mapGen = gameObject.GetComponent<MapGenerator> (); for ( int i = 0; i<2; i++) { mapGen.initMap (i); } return NetworkConnectionError.NoError; } else { return Network.Connect (ip, pPort); } }