void Start() { /*if (useRandomSeed) seed = Time.time.ToString(); map.MapGenerator.GenerateMap(seed); mapGenerator = Instantiate(mapGenerator, transform.position, transform.rotation) as GameObject; mapGenerator = mapGenerator.GetComponent<MapGenerator>();*/ mapGen = map.GetComponent<MapGenerator>(); if (useRandomSeed) seed = Time.time.ToString(); mapGen.GenerateMap(seed); playerSpawn = mapGen.FindStartArea(); Instantiate(player, playerSpawn, Quaternion.identity); //exitSpawn = mapGen.FindEndArea(); //Instantiate(exit, exitSpawn, Quaternion.identity) }