public void Initialize() { isEndFlag = false; StageState.stageStage = 1; StageState.sceneNumber = 2; gameObjectManager.Initialize(); map2 = new Map2(GameDevice.Instance()); if (StageState.worldsStage <= 2) { map2.Load("StageSelect1.csv", "./csv/"); } else { map2.Load("StageSelect2.csv", "./csv/"); } gameObjectManager.Add(map2); sound.PlayBGM("WorldSelect"); //最初に回っている player = new Player(new Vector2(96 * 2 + 15, 96 * 6 + 15), GameDevice.Instance(), gameObjectManager, 0.1f); gameObjectManager.Add(player); //最初に止まっている player2 = new Player2(new Vector2(96 * 1 + 15, 96 * 6 + 15), GameDevice.Instance(), gameObjectManager, player.AddRadian()); gameObjectManager.Add(player2); player.SetPos(player2.GetPosition()); camera.SetPosition(new Vector2(Screen.Width / 2 - 48, Screen.Height / 2)); cameraPos = player2.GetPosition(); cameraDirection = CameraDirection.IDLE; motion.Add(0, new Rectangle(500 * 0, 500 * 0, 500, 500)); motion.Add(1, new Rectangle(500 * 1, 500 * 0, 500, 500)); motion.Add(2, new Rectangle(500 * 2, 500 * 0, 500, 500)); motion.Add(3, new Rectangle(500 * 3, 500 * 0, 500, 500)); motion.Add(4, new Rectangle(500 * 0, 500 * 1, 500, 500)); motion.Add(5, new Rectangle(500 * 1, 500 * 1, 500, 500)); motion.Add(6, new Rectangle(500 * 2, 500 * 1, 500, 500)); motion.Add(7, new Rectangle(500 * 3, 500 * 1, 500, 500)); motion.Add(8, new Rectangle(500 * 2, 500 * 1, 500, 500)); motion.Add(9, new Rectangle(500 * 1, 500 * 1, 500, 500)); motion.Add(10, new Rectangle(500 * 0, 500 * 1, 500, 500)); motion.Add(11, new Rectangle(500 * 3, 500 * 0, 500, 500)); motion.Add(12, new Rectangle(500 * 2, 500 * 0, 500, 500)); motion.Add(13, new Rectangle(500 * 1, 500 * 0, 500, 500)); motion.Initialize(new Range(0, 13), new CountDownTimer(0.1f)); motion2.Add(0, new Rectangle(64 * 0, 64 * 0, 64, 64)); motion2.Add(1, new Rectangle(64 * 1, 64 * 0, 64, 64)); motion2.Add(2, new Rectangle(64 * 0, 64 * 1, 64, 64)); motion2.Add(3, new Rectangle(64 * 1, 64 * 1, 64, 64)); motion2.Initialize(new Range(0, 3), new CountDownTimer(0.1f)); }
public void Initialize() { StageState.isClear = false; StageState.isMusic = false; StageState.sceneNumber = 3; isEndFlag = false; playNow = false; isstart = false; _end = false; safe = false; cnt = 0; alpha = 0; end = 0; gameObjectManager.Initialize(); firstpositions = new List <int>() { 5, 5, 7, 6, 6, 5, 13, 7, 10, 24, 5, 14, 5, 11, 14 }; map2 = new Map2(GameDevice.Instance()); map2.Load(StageState.worldsStage + "-" + StageState.stageStage + ".csv", "./csv/"); gameObjectManager.Add(map2); if (StageState.worldsStage == 2 || (StageState.worldsStage == 1 && StageState.stageStage == 5)) { bpm = 150; addradian = 0.125f; motionbpm = 0.4f; } else { bpm = 120; addradian = 0.1f; motionbpm = 0.5f; } positions = new int[, ] { { 5, 5, 7, 6, 6 }, { 5, 13, 7, 10, 24 }, { 5, 4, 5, 11, 14 }, }; for (int i = 1; i <= 3; i++) { for (int j = 1; j <= 5; j++) { if (StageState.worldsStage == i) { if (StageState.stageStage == j) { playerposition = new Vector2(96 * 5 + 16, 96 * positions[i - 1, j - 1] + 16); } } } } player = new Player(new Vector2(playerposition.X + 96, playerposition.Y), GameDevice.Instance(), gameObjectManager, addradian); player.stop = true; player.alpha = 1; gameObjectManager.Add(player); //最初に止まっている player2 = new Player2(playerposition, GameDevice.Instance(), gameObjectManager, player.AddRadian()); gameObjectManager.Add(player2); camera.SetPosition(player2.GetPosition()); cameraPos = player2.GetPosition(); cameraDirection = CameraDirection.IDLE; player.SetPos(player2.GetPosition()); metoronome.Initialize(); metoronome.SetBpm(bpm); motion = new Motion(); motion.Add(0, new Rectangle(200 * 0, 200 * 0, 200, 200)); motion.Add(1, new Rectangle(200 * 1, 200 * 0, 200, 200)); motion.Add(2, new Rectangle(200 * 0, 200 * 1, 200, 200)); motion.Add(3, new Rectangle(200 * 1, 200 * 1, 200, 200)); motion.Add(4, new Rectangle(1, 1, 1, 1)); motion.Add(5, new Rectangle(1, 1, 1, 1)); motion.Initialize(new Range(4, 5), new CountDownTimer(motionbpm)); startmotion = StartMotion.NULL; startmotions = new Dictionary <StartMotion, Range>() { { StartMotion.START, new Range(0, 3) }, { StartMotion.NULL, new Range(4, 5) }, }; isp = false; startcnt = 0; cameracnt = 0; a = 60; motion2 = new Motion(); motion2.Add(0, new Rectangle(0, 0, 800, 400)); motion2.Add(1, new Rectangle(0, 0, 800, 400)); motion2.Add(2, new Rectangle(0, 0, 1, 1)); motion2.Add(3, new Rectangle(0, 0, 1, 1)); motion2.Initialize(new Range(2, 3), new CountDownTimer(0.5f)); clearmotion = ClearMotion.NULL; clearmotions = new Dictionary <ClearMotion, Range>() { { ClearMotion.CLEAR, new Range(0, 1) }, { ClearMotion.NULL, new Range(2, 3) }, }; }