public void SelectRight() { GetComponent <AudioSource>().PlayOneShot(audio_Clip[1]); if (Map2.transform.position == posMap2) { iTween.MoveTo(Map2, posMap1, 0.5f); Map2.GetComponent <SpriteRenderer>().enabled = false; img2.GetComponent <SpriteRenderer>().enabled = false; Map3.GetComponent <SpriteRenderer>().enabled = true; img3.GetComponent <SpriteRenderer>().enabled = true; if (player.levelGame != 6) { img3.GetComponent <SpriteRenderer>().sprite = imgSprite[player.levelGame]; } else { img3.GetComponent <SpriteRenderer>().sprite = imgSprite[0]; } iTween.MoveTo(Map3, posMap2, 0.5f); Map1.transform.position = posMap3; player.levelGame++; if (player.levelGame > 6) { player.levelGame = 1; } if (player.levelGame != 6) { Map1.GetComponent <SpriteRenderer>().sprite = mapSprite[player.levelGame]; } else { Map1.GetComponent <SpriteRenderer>().sprite = mapSprite[0]; } //levelNameText.text = "" + player.levelGame; } else if (Map1.transform.position == posMap2) { iTween.MoveTo(Map1, posMap1, 0.5f); Map1.GetComponent <SpriteRenderer>().enabled = false; img1.GetComponent <SpriteRenderer>().enabled = false; Map2.GetComponent <SpriteRenderer>().enabled = true; img2.GetComponent <SpriteRenderer>().enabled = true; if (player.levelGame != 6) { img2.GetComponent <SpriteRenderer>().sprite = imgSprite[player.levelGame]; } else { img2.GetComponent <SpriteRenderer>().sprite = imgSprite[0]; } iTween.MoveTo(Map2, posMap2, 0.5f); Map3.transform.position = posMap3; player.levelGame++; if (player.levelGame > 6) { player.levelGame = 1; } if (player.levelGame != 6) { Map3.GetComponent <SpriteRenderer>().sprite = mapSprite[player.levelGame]; } else { Map3.GetComponent <SpriteRenderer>().sprite = mapSprite[0]; } //levelNameText.text = "" + player.levelGame; } else if (Map3.transform.position == posMap2) { iTween.MoveTo(Map3, posMap1, 0.5f); Map3.GetComponent <SpriteRenderer>().enabled = false; img3.GetComponent <SpriteRenderer>().enabled = false; Map1.GetComponent <SpriteRenderer>().enabled = true; img1.GetComponent <SpriteRenderer>().enabled = true; if (player.levelGame != 6) { img1.GetComponent <SpriteRenderer>().sprite = imgSprite[player.levelGame]; } else { img1.GetComponent <SpriteRenderer>().sprite = imgSprite[0]; } iTween.MoveTo(Map1, posMap2, 0.5f); Map2.transform.position = posMap3; player.levelGame++; if (player.levelGame > 6) { player.levelGame = 1; } if (player.levelGame != 6) { Map2.GetComponent <SpriteRenderer>().sprite = mapSprite[player.levelGame]; } else { Map2.GetComponent <SpriteRenderer>().sprite = mapSprite[0]; } //levelNameText.text = "" + player.levelGame; } }