void Start() { buttons = new List <GameObject> (); ButtonWatched = false; var canvasRect = Menu.GetComponent <RectTransform>(); var canvasSizeX = canvasRect.sizeDelta.x; canvasSize = canvasRect.sizeDelta; var buttonRect = DefaultButton.GetComponent <RectTransform>(); var buttonSizeX = buttonRect.sizeDelta.x; for (var i = 0; i < Clubs.Count; i++) { var club = Clubs[i]; //Instantiate the button and add it to the canvas at the good place GameObject clubButton = (GameObject)GameObject.Instantiate(DefaultButton); clubButton.transform.SetParent(Menu.transform, false); //Set the button image depending on the club var clubScript = club.GetComponent <ClubScript>(); var clubButtonConverted = clubButton.GetComponent <Button>(); clubButtonConverted.image.overrideSprite = clubScript.ClubImage; //Associate the clubScript to the button var buttonScript = clubButton.GetComponent <ClubSelectionButtonScript>(); buttonScript.Init(Menu, i); buttonScript.ClubScript = clubScript; buttonScript.BagScript = this; if (MainScript.GetCurrentClub().gameObject.name == clubScript.gameObject.name) { buttonScript.Select(true); } buttons.Add(clubButton); } Menu.enabled = false; WatchPlane.AddComponent(typeof(EventTrigger)); EventTrigger trigger = WatchPlane.GetComponent <EventTrigger>(); //Pointer enter EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerEnter; entry.callback.AddListener((eventData) => { BagWatched = true; }); trigger.triggers.Add(entry); //Pointer exit entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerExit; entry.callback.AddListener((eventData) => { BagWatched = false; }); trigger.triggers.Add(entry); Leave.AddComponent(typeof(EventTrigger)); trigger = Leave.GetComponent <EventTrigger>(); //Pointer enter entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerEnter; entry.callback.AddListener((eventData) => { Application.LoadLevel("MainMenu"); }); trigger.triggers.Add(entry); }