void OnTriggerEnter2D(Collider2D collider) { if ((collider.tag == "Terrain" || collider.tag == "Finish") && gameObject.name != "SpacePlanePrefab(Clone)") { int rotation = 180; var enemySpeed = MainScript.enemies.Find(x => x.GameObject.Equals(gameObject)).Speed *= -1; gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(enemySpeed * MainScript.Player.DefaultSpeed, 0); if (enemySpeed < 0 && gameObject.name == "TankPrefab(Clone)") { rotation += rotation; } if (enemySpeed > 0 && gameObject.name == "RedEnemyPrefab(Clone)") { rotation += rotation; } if (enemySpeed > 0 && gameObject.name == "RedEnemyPrefab(Clone)") { rotation += rotation; } gameObject.transform.localRotation = Quaternion.Euler(0, rotation, 0); } if (collider.tag == "Missile" || collider.tag == "Player") { Enemy enemy = MainScript.enemies.Find(x => x.GameObject.Equals(gameObject)); if (collider.tag == "Player") { if (MainScript.Player.CurrentHealth >= 1) { playerHit.GetComponent <AudioSource>().Play(); } enemy.Health = 0f; } else { Missile missile; missile = MainScript.missiles.Find(x => x.GameObject.GetComponent <Collider2D>().Equals(collider)); float damage = missile.Damage; enemy.Health -= damage; MissileScript.CheckTypeOfMissile(ref missile); whiteSprite(); isWhite = true; } if (enemy.Health <= 0) { MainScript.KillEnemy(enemy); } } }