private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Basket")) { // AudioSource audio = FindObjectOfType<AudioSource>(); // audio.PlayOneShot(foodSound); MainScript script = FindObjectOfType <MainScript>(); script.PlaySound(foodSound); if (enemy) { script.ItemDown(); } if (rotate) { _cameraRotationScript.RotationMainCamera(); } pointsControl = FindObjectOfType <MainScript>(); pointsControl.CountPoints(scorePoints); } Destroy(gameObject); }