public override SubPacket createScriptBindPacket(uint playerActorId) { List <LuaParam> lParams; Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); lParams = LuaEngine.doActorInstantiate(player, this); if (lParams == null) { className = "PopulaceStandard"; lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST"); } return(ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams)); }