예제 #1
0
 public override void OnDespawn()
 {
     zone.BroadcastPacketAroundActor(this, RemoveActorPacket.BuildPacket(this.actorId));
     QueuePositionUpdate(spawnX, spawnY, spawnZ);
     LuaEngine.CallLuaBattleFunction(this, "onDespawn", this);
 }