// Start is called before the first frame update void Start() { loginClient = GameObject.Find("LoginClient").GetComponent <LoginClient>(); udcb = UpdateUserData; loginClient.GetUserData(udcb); logoutButton.onClick.AddListener(Logout); randomPlayButton.onClick.AddListener(RandomPlay); playWithFriendButton.onClick.AddListener(PlayWithFriend); createRoomButton.onClick.AddListener(CreateRoom); joinRoomButton.onClick.AddListener(JoinRoom); joinButton.onClick.AddListener(JoinWithId); backJoinButton.onClick.AddListener(BackJoin); backRoomButton.onClick.AddListener(BackRoom); ticketAdButton.onClick.AddListener(GetTicketsWithAd); ticketCancelButton.onClick.AddListener(GetTicketsCancel); ShowAdButton.onClick.AddListener(ShowAd); LoadAdButton.onClick.AddListener(LoadAd); TestGameButton.onClick.AddListener(TestGame); MyStrategiesButton.onClick.AddListener(MyStrategies); client = GameObject.Find("Client").GetComponent <Client>(); adManager = GameObject.Find("AdManager").GetComponent <AdManager>(); adManager.LoadRewardAd(); hidePanel(ticketRewardPanel); adTestLoader.onClick.AddListener(adTestLoaderAction); }