public override int Execute(LogicLevel level) { if (this.m_layoutId != -1) { if (level.GetTownHallLevel(level.GetVillageType()) >= level.GetRequiredTownHallLevelForLayout(this.m_layoutId, -1)) { if ((this.m_layoutId & 0xFFFFFFFE) != 6) { if (this.m_layoutType != 0) { if (this.m_layoutId != 1 && this.m_layoutId != 4 && this.m_layoutId != 5) { return(-5); } } else { if (this.m_layoutId != 0 && this.m_layoutId != 2 && this.m_layoutId != 3) { return(-4); } } } LogicGameObjectFilter filter = new LogicGameObjectFilter(); LogicArrayList <LogicGameObject> gameObjects = new LogicArrayList <LogicGameObject>(500); filter.AddGameObjectType(LogicGameObjectType.BUILDING); filter.AddGameObjectType(LogicGameObjectType.TRAP); filter.AddGameObjectType(LogicGameObjectType.DECO); level.GetGameObjectManager().GetGameObjects(gameObjects, filter); for (int i = 0; i < gameObjects.Size(); i++) { LogicGameObject gameObject = gameObjects[i]; LogicVector2 position = gameObject.GetPositionLayout(this.m_layoutId, false); if ((this.m_layoutId & 0xFFFFFFFE) != 6 && (position.m_x == -1 || position.m_y == -1)) { return(-2); } } LogicGameObjectManager gameObjectManager = level.GetGameObjectManager(); LogicArrayList <LogicGameObject> buildings = gameObjectManager.GetGameObjects(LogicGameObjectType.BUILDING); LogicArrayList <LogicGameObject> obstacles = gameObjectManager.GetGameObjects(LogicGameObjectType.OBSTACLE); for (int i = 0; i < gameObjects.Size(); i++) { LogicGameObject gameObject = gameObjects[i]; LogicVector2 position = gameObject.GetPositionLayout(this.m_layoutId, false); int minX = position.m_x; int minY = position.m_y; int maxX = minX + gameObject.GetWidthInTiles(); int maxY = minY + gameObject.GetHeightInTiles(); for (int j = 0; j < obstacles.Size(); j++) { LogicObstacle obstacle = (LogicObstacle)obstacles[j]; int minX2 = obstacle.GetTileX(); int minY2 = obstacle.GetTileY(); int maxX2 = minX2 + obstacle.GetWidthInTiles(); int maxY2 = minY2 + obstacle.GetHeightInTiles(); if (maxX > minX2 && maxY > minY2 && minX < maxX2 && minY < maxY2) { if ((this.m_layoutId & 0xFFFFFFFE) != 6) { return(-2); } gameObjectManager.RemoveGameObject(obstacle); j -= 1; } } } for (int i = 0; i < buildings.Size(); i++) { LogicBuilding baseWallBlock = (LogicBuilding)buildings[i]; if (baseWallBlock.GetWallIndex() != 0) { int x = baseWallBlock.GetTileX(); int y = baseWallBlock.GetTileY(); int minX = 0; int minY = 0; int maxX = 0; int maxY = 0; int minWallBlockX = 0; int minWallBlockY = 0; int maxWallBlockX = 0; int maxWallBlockY = 0; int wallBlockCnt = 0; for (int j = 0; j < buildings.Size(); j++) { LogicBuilding wallBlock = (LogicBuilding)buildings[j]; if (wallBlock.GetWallIndex() == baseWallBlock.GetWallIndex()) { int tmp1 = x - wallBlock.GetTileX(); int tmp2 = y - wallBlock.GetTileY(); minX = LogicMath.Min(minX, tmp1); minY = LogicMath.Min(minY, tmp2); maxX = LogicMath.Max(maxX, tmp1); maxY = LogicMath.Max(maxY, tmp2); int wallBlockX = wallBlock.GetBuildingData().GetWallBlockX(wallBlockCnt); int wallBlockY = wallBlock.GetBuildingData().GetWallBlockY(wallBlockCnt); minWallBlockX = LogicMath.Min(minWallBlockX, wallBlockX); minWallBlockY = LogicMath.Min(minWallBlockY, wallBlockY); maxWallBlockX = LogicMath.Max(maxWallBlockX, wallBlockX); maxWallBlockY = LogicMath.Max(maxWallBlockY, wallBlockY); ++wallBlockCnt; } } if (baseWallBlock.GetBuildingData().GetWallBlockCount() != wallBlockCnt) { return(-24); } int wallBlockSizeX = maxWallBlockX - minWallBlockX; int wallBlockSizeY = maxWallBlockY - minWallBlockY; int lengthX = maxX - minX; int lengthY = maxY - minY; if (wallBlockSizeX != lengthX || wallBlockSizeY != lengthY) { if (wallBlockSizeX != lengthX != (wallBlockSizeY != lengthY)) { return(-25); } } } } if (this.m_layoutType != 0) { if (level.IsWarBase()) { level.SetWarBase(true); } level.SetActiveWarLayout(this.m_layoutId); } else { level.SetActiveLayout(this.m_layoutId, level.GetVillageType()); for (int i = 0; i < gameObjects.Size(); i++) { LogicGameObject gameObject = gameObjects[i]; LogicVector2 position = gameObject.GetPositionLayout(this.m_layoutId, false); gameObject.SetPositionXY(position.m_x << 9, position.m_y << 9); } } return(0); } } return(-10); }
/// <summary> /// Executes this command. /// </summary> public override int Execute(LogicLevel level) { int count = this._gameObjectIds.Count; if (count > 0) { bool validSize = true; bool validGameObjects = true; if (this._xPositions.Count != count || this._xPositions.Count != count || count > 500) { validSize = false; } if (validSize) { LogicGameObject[] gameObjects = new LogicGameObject[count]; for (int i = 0; i < count; i++) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this._gameObjectIds[i]); if (gameObject != null) { int gameObjectType = gameObject.GetGameObjectType(); if (gameObjectType > 6 || gameObjectType == 3) { validGameObjects = false; } gameObjects[i] = gameObject; } else { validGameObjects = false; } } if (validGameObjects) { bool validWallBlock = true; for (int i = 0; i < count; i++) { LogicGameObject gameObject = gameObjects[i]; if (gameObject.GetGameObjectType() == 0 && ((LogicBuilding)gameObject).GetWallIndex() != 0 && validWallBlock) { LogicBuilding baseWallBlock = (LogicBuilding)gameObject; int x = this._xPositions[i]; int y = this._yPositions[i]; int minX = 0; int minY = 0; int maxX = 0; int maxY = 0; int minWallBlockX = 0; int minWallBlockY = 0; int maxWallBlockX = 0; int maxWallBlockY = 0; bool success = true; int wallBlockCnt = -1; for (int j = 0; j < count; j++) { LogicGameObject obj = gameObjects[j]; if (obj.GetGameObjectType() == 0 && ((LogicBuilding)obj).GetWallIndex() == baseWallBlock.GetWallIndex()) { LogicBuilding wallBlock = (LogicBuilding)obj; int tmp1 = x - this._xPositions[j]; int tmp2 = y - this._yPositions[j]; if ((x & this._xPositions[j]) != -1) { success = false; } minX = LogicMath.Min(minX, tmp1); minY = LogicMath.Min(minY, tmp2); maxX = LogicMath.Max(maxX, tmp1); maxY = LogicMath.Max(maxY, tmp2); int wallBlockX = wallBlock.GetBuildingData().GetWallBlockX(j); int wallBlockY = wallBlock.GetBuildingData().GetWallBlockY(j); minWallBlockX = LogicMath.Min(minWallBlockX, wallBlockX); minWallBlockY = LogicMath.Min(minWallBlockY, wallBlockY); maxWallBlockX = LogicMath.Min(maxWallBlockX, wallBlockX); maxWallBlockY = LogicMath.Min(maxWallBlockY, wallBlockY); ++wallBlockCnt; } } if (baseWallBlock.GetBuildingData().GetWallBlockCount() == wallBlockCnt) { int wallBlockSizeX = maxWallBlockX - minWallBlockX; int wallBlockSizeY = maxWallBlockY - minWallBlockY; int lengthX = maxX - minX; int lengthY = maxY - minY; if (wallBlockSizeX != lengthX || wallBlockSizeY != lengthY) { if (!success && (wallBlockSizeX != lengthX) != (wallBlockSizeY != lengthY)) { validGameObjects = false; } } } } } } else { // EditmodeInvalidGameObjectType. } bool objectsOverlap = false; if (validGameObjects) { int idx = 0; while (idx < count) { int x = this._xPositions[idx]; int y = this._yPositions[idx]; LogicGameObject gameObject = gameObjects[idx]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); int tmp1 = x + width; int tmp2 = y + height; for (int i = 0; i < count; i++) { LogicGameObject gameObject2 = gameObjects[idx]; if (gameObject2 != gameObject) { int x2 = this._xPositions[i]; int y2 = this._yPositions[i]; int width2 = gameObject2.GetWidthInTiles(); int height2 = gameObject2.GetHeightInTiles(); int tmp3 = x + width2; int tmp4 = y + height2; if (tmp1 > x2 && tmp2 > y2 && x2 < tmp3 && y2 < tmp4) { objectsOverlap = true; return(0); } } } ++idx; } } if (validGameObjects) { for (int i = 0; i < count; i++) { int x = this._xPositions[i]; int y = this._yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); if (!level.IsValidPlaceForBuildingWithIgnoreList(x, y, width, height, gameObjects, count)) { if (validGameObjects) { // EditmodeInvalidPosition. } validGameObjects = false; } } } if (validGameObjects) { for (int i = 0; i < count; i++) { int x = this._xPositions[i]; int y = this._yPositions[i]; LogicGameObject gameObject = gameObjects[i]; gameObject.SetPositionXY(x << 9, y << 9); } for (int i = 0; i < count; i++) { int x = this._xPositions[i]; int y = this._yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); for (int j = 0; j < width; j++) { for (int k = 0; k < height; k++) { LogicObstacle tallGrass = level.GetTileMap().GetTile(x + j, y + k).GetTallGrass(); if (tallGrass != null) { level.GetGameObjectManager().RemoveGameObject(tallGrass); } } } } if (validGameObjects) { if (level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownTownHall()) { level.SetLayoutCooldownSecs(level.GetActiveLayout(level.GetVillageType()), LogicDataTables.GetGlobals().GetChallengeBaseSaveCooldown()); } } } return(0); } } } return(-1); }
public override int Execute(LogicLevel level) { int count = this.m_gameObjectIds.Size(); if (count > 0) { bool validGameObjectType = true; if (this.m_xPositions.Size() == count && this.m_xPositions.Size() == count && count <= 500) { LogicGameObject[] gameObjects = new LogicGameObject[count]; for (int i = 0; i < count; i++) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectIds[i]); if (gameObject != null) { LogicGameObjectType gameObjectType = gameObject.GetGameObjectType(); if (gameObjectType != LogicGameObjectType.BUILDING && gameObjectType != LogicGameObjectType.TRAP && gameObjectType != LogicGameObjectType.DECO) { validGameObjectType = false; } gameObjects[i] = gameObject; } else { validGameObjectType = false; } } if (validGameObjectType) { for (int i = 0; i < count; i++) { LogicGameObject gameObject = gameObjects[i]; if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING && validGameObjectType) { LogicBuilding baseWallBlock = (LogicBuilding)gameObject; if (baseWallBlock.GetWallIndex() != 0) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; int minX = 0; int minY = 0; int maxX = 0; int maxY = 0; int minWallBlockX = 0; int minWallBlockY = 0; int maxWallBlockX = 0; int maxWallBlockY = 0; int wallBlockCnt = 0; bool success = true; for (int j = 0; j < count; j++) { LogicGameObject obj = gameObjects[j]; if (obj.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding wallBlock = (LogicBuilding)obj; if (wallBlock.GetWallIndex() == baseWallBlock.GetWallIndex()) { int tmp1 = x - this.m_xPositions[j]; int tmp2 = y - this.m_yPositions[j]; if ((x & this.m_xPositions[j]) != -1) { success = false; } minX = LogicMath.Min(minX, tmp1); minY = LogicMath.Min(minY, tmp2); maxX = LogicMath.Max(maxX, tmp1); maxY = LogicMath.Max(maxY, tmp2); int wallBlockX = wallBlock.GetBuildingData().GetWallBlockX(wallBlockCnt); int wallBlockY = wallBlock.GetBuildingData().GetWallBlockY(wallBlockCnt); minWallBlockX = LogicMath.Min(minWallBlockX, wallBlockX); minWallBlockY = LogicMath.Min(minWallBlockY, wallBlockY); maxWallBlockX = LogicMath.Max(maxWallBlockX, wallBlockX); maxWallBlockY = LogicMath.Max(maxWallBlockY, wallBlockY); ++wallBlockCnt; } } } if (baseWallBlock.GetBuildingData().GetWallBlockCount() == wallBlockCnt) { int wallBlockSizeX = maxWallBlockX - minWallBlockX; int wallBlockSizeY = maxWallBlockY - minWallBlockY; int lengthX = maxX - minX; int lengthY = maxY - minY; if (wallBlockSizeX != lengthX || wallBlockSizeY != lengthY) { if (!success && wallBlockSizeX != lengthX != (wallBlockSizeY != lengthY)) { validGameObjectType = false; } } } } } } } else { Debugger.Warning("EditModeInvalidGameObjectType"); return(-1); } if (validGameObjectType) { for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int maxX = x + gameObject.GetWidthInTiles(); int maxY = y + gameObject.GetHeightInTiles(); for (int j = 0; j < count; j++) { LogicGameObject gameObject2 = gameObjects[j]; if (gameObject2 != gameObject) { int x2 = this.m_xPositions[j]; int y2 = this.m_yPositions[j]; int maxX2 = x2 + gameObject2.GetWidthInTiles(); int maxY2 = y2 + gameObject2.GetHeightInTiles(); if (maxX > x2 && maxY > y2 && x < maxX2 && y < maxY2) { Debugger.Warning("EditModeObjectsOverlap"); return(-1); } } } } } if (validGameObjectType) { for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); if (!level.IsValidPlaceForBuildingWithIgnoreList(x, y, width, height, gameObjects, count)) { Debugger.Warning("EditModeInvalidPosition"); return(-1); } } } if (validGameObjectType) { for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; gameObject.SetPositionXY(x << 9, y << 9); } for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); for (int j = 0; j < width; j++) { for (int k = 0; k < height; k++) { LogicObstacle tallGrass = level.GetTileMap().GetTile(x + j, y + k).GetTallGrass(); if (tallGrass != null) { level.GetGameObjectManager().RemoveGameObject(tallGrass); } } } } if (level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownEnabledTownHall()) { level.SetLayoutCooldownSecs(level.GetActiveLayout(level.GetVillageType()), LogicDataTables.GetGlobals().GetChallengeBaseSaveCooldown()); } } return(0); } } else { Debugger.Warning("EditModeSizeMismatch"); } return(-1); } return(-92); }
public override int Execute(LogicLevel level) { if (this.m_layoutId != 6) { if (this.m_layoutId != 7) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { LogicGameObjectType gameObjectType = gameObject.GetGameObjectType(); if (gameObjectType == LogicGameObjectType.BUILDING || gameObjectType == LogicGameObjectType.TRAP || gameObjectType == LogicGameObjectType.DECO) { LogicRect playArea = level.GetPlayArea(); if (playArea.IsInside(this.m_x, this.m_y) && playArea.IsInside(this.m_x + gameObject.GetWidthInTiles(), this.m_y + gameObject.GetHeightInTiles()) || this.m_x == -1 || this.m_y == -1) { if (gameObjectType == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (building.GetWallIndex() != 0) { return(-23); } } gameObject.SetPositionLayoutXY(this.m_x, this.m_y, this.m_layoutId, true); LogicGlobals globals = LogicDataTables.GetGlobals(); if (!globals.NoCooldownFromMoveEditModeActive()) { if (level.GetActiveLayout(level.GetVillageType()) == this.m_layoutId) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetExpLevel() >= globals.GetChallengeBaseCooldownEnabledTownHall()) { level.SetLayoutCooldownSecs(this.m_layoutId, globals.GetChallengeBaseSaveCooldown()); } } } return(0); } return(-2); // EditModeOutsideMap } return(-1); } return(-3); } return(-6); } return(-5); }
/// <summary> /// Executes this command. /// </summary> public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this._gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == 0) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.IsTownHallVillage2()) { if (!this.UnlockVillage2()) { return(-76); } } if (buildingData.GetVillageType() == level.GetVillageType()) { if (building.GetWallIndex() == 0) { if (building.CanUpgrade(true)) { int nextUpgradeLevel = building.GetUpgradeLevel() + 1; int buildCost = buildingData.GetBuildCost(nextUpgradeLevel, level); LogicResourceData buildResourceData = this._useAltResources ? buildingData.GetAltBuildResource(nextUpgradeLevel) : buildingData.GetBuildResource(nextUpgradeLevel); if (buildResourceData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { int constructionTime = buildingData.GetConstructionTime(nextUpgradeLevel, level, 0); if (constructionTime != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); building.StartUpgrading(true, false); return(0); } } } return(-1); } return(-35); } return(-32); } else if (gameObject.GetGameObjectType() == 4) { LogicTrap trap = (LogicTrap)gameObject; if (trap.CanUpgrade(true)) { LogicTrapData data = trap.GetTrapData(); LogicResourceData buildResourceData = data.GetBuildResource(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int buildCost = data.GetBuildCost(trap.GetUpgradeLevel() + 1); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { int constructionTime = data.GetBuildTime(trap.GetUpgradeLevel() + 1); if (constructionTime != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); trap.StartUpgrading(); return(0); } } } } else if (gameObject.GetGameObjectType() == 8) { if (!this._useAltResources) { LogicVillageObject villageObject = (LogicVillageObject)gameObject; // TODO: Implement upgrade vObjs. } return(-31); } } return(-1); }
public override int Execute(LogicLevel level) { int count = this.m_gameObjectIds.Size(); if (count > 0) { bool validGameObjects = true; if (this.m_xPositions.Size() == count && this.m_xPositions.Size() == count && count <= 500) { LogicGameObject[] gameObjects = new LogicGameObject[count]; for (int i = 0; i < count; i++) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectIds[i]); if (gameObject != null) { LogicGameObjectType gameObjectType = gameObject.GetGameObjectType(); if (gameObjectType != LogicGameObjectType.BUILDING && gameObjectType != LogicGameObjectType.TRAP && gameObjectType != LogicGameObjectType.DECO) { validGameObjects = false; } gameObjects[i] = gameObject; } else { validGameObjects = false; } } if (validGameObjects) { for (int i = 0; i < count; i++) { LogicGameObject gameObject = gameObjects[i]; if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING && validGameObjects) { LogicBuilding baseWallBlock = (LogicBuilding)gameObject; if (baseWallBlock.GetWallIndex() != 0) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; int minX = 0; int minY = 0; int maxX = 0; int maxY = 0; int minWallBlockX = 0; int minWallBlockY = 0; int maxWallBlockX = 0; int maxWallBlockY = 0; int wallBlockCnt = 0; bool success = true; for (int j = 0; j < count; j++) { LogicGameObject obj = gameObjects[j]; if (obj.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding wallBlock = (LogicBuilding)obj; if (wallBlock.GetWallIndex() == baseWallBlock.GetWallIndex()) { int tmp1 = x - this.m_xPositions[j]; int tmp2 = y - this.m_yPositions[j]; if ((x & this.m_xPositions[j]) != -1) { success = false; } minX = LogicMath.Min(minX, tmp1); minY = LogicMath.Min(minY, tmp2); maxX = LogicMath.Max(maxX, tmp1); maxY = LogicMath.Max(maxY, tmp2); int wallBlockX = wallBlock.GetBuildingData().GetWallBlockX(wallBlockCnt); int wallBlockY = wallBlock.GetBuildingData().GetWallBlockY(wallBlockCnt); minWallBlockX = LogicMath.Min(minWallBlockX, wallBlockX); minWallBlockY = LogicMath.Min(minWallBlockY, wallBlockY); maxWallBlockX = LogicMath.Max(maxWallBlockX, wallBlockX); maxWallBlockY = LogicMath.Max(maxWallBlockY, wallBlockY); ++wallBlockCnt; } } } if (baseWallBlock.GetBuildingData().GetWallBlockCount() == wallBlockCnt) { int wallBlockSizeX = maxWallBlockX - minWallBlockX; int wallBlockSizeY = maxWallBlockY - minWallBlockY; int lengthX = maxX - minX; int lengthY = maxY - minY; if (wallBlockSizeX != lengthX || wallBlockSizeY != lengthY) { if (!success && wallBlockSizeX != lengthX != (wallBlockSizeY != lengthY)) { validGameObjects = false; } } } } } } } if (validGameObjects) { for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; int width = gameObject.GetWidthInTiles(); int height = gameObject.GetHeightInTiles(); int tmp1 = x + width; int tmp2 = y + height; for (int j = 0; j < count; j++) { LogicGameObject gameObject2 = gameObjects[j]; if (gameObject2 != gameObject) { int x2 = this.m_xPositions[j]; int y2 = this.m_yPositions[j]; if (x2 != -1 && y2 != -1) { int width2 = gameObject2.GetWidthInTiles(); int height2 = gameObject2.GetHeightInTiles(); int tmp3 = x2 + width2; int tmp4 = y2 + height2; if (tmp1 > x2 && tmp2 > y2 && x < tmp3 && y < tmp4) { return(0); } } } } } bool moved = false; for (int i = 0; i < count; i++) { int x = this.m_xPositions[i]; int y = this.m_yPositions[i]; LogicGameObject gameObject = gameObjects[i]; LogicVector2 position = gameObject.GetPositionLayout(this.m_layoutId, true); if (position.m_x != -1 && position.m_y != -1) { if (x != position.m_x && y != position.m_y) { moved = true; } } gameObject.SetPositionLayoutXY(x, y, this.m_layoutId, true); LogicGlobals globals = LogicDataTables.GetGlobals(); if (!globals.NoCooldownFromMoveEditModeActive()) { if (level.GetActiveLayout(level.GetVillageType()) == this.m_layoutId) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetExpLevel() >= globals.GetChallengeBaseCooldownEnabledTownHall()) { level.SetLayoutCooldownSecs(this.m_layoutId, globals.GetChallengeBaseSaveCooldown()); } } } } if (moved) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetExpLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownEnabledTownHall()) { level.SetLayoutCooldownSecs(this.m_layoutId, LogicDataTables.GetGlobals().GetChallengeBaseSaveCooldown()); } } return(0); } } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.IsTownHallVillage2()) { if (!LogicUpgradeBuildingCommand.CanUpgradeTHV2(level)) { return(-76); } } if (buildingData.GetVillageType() == level.GetVillageType()) { if (level.GetGameObjectManager().GetAvailableBuildingUpgradeCount(building) <= 0) { return(-34); } if (building.GetWallIndex() == 0) { if (building.CanUpgrade(true)) { int nextUpgradeLevel = building.GetUpgradeLevel() + 1; int buildCost = buildingData.GetBuildCost(nextUpgradeLevel, level); LogicResourceData buildResourceData = this.m_useAltResource ? buildingData.GetAltBuildResource(nextUpgradeLevel) : buildingData.GetBuildResource(nextUpgradeLevel); if (buildResourceData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (buildingData.GetConstructionTime(nextUpgradeLevel, level, 0) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); building.StartUpgrading(true, false); return(0); } } } return(-1); } return(-35); } return(-32); } if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.CanUpgrade(true)) { LogicTrapData data = trap.GetTrapData(); LogicResourceData buildResourceData = data.GetBuildResource(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int buildCost = data.GetBuildCost(trap.GetUpgradeLevel() + 1); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (data.GetBuildTime(trap.GetUpgradeLevel() + 1) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); trap.StartUpgrading(); return(0); } } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.VILLAGE_OBJECT) { if (!this.m_useAltResource) { LogicVillageObject villageObject = (LogicVillageObject)gameObject; if (villageObject.CanUpgrade(true)) { LogicVillageObjectData data = villageObject.GetVillageObjectData(); LogicResourceData buildResourceData = data.GetBuildResource(); int buildCost = data.GetBuildCost(villageObject.GetUpgradeLevel() + 1); if (buildResourceData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false)) { if (data.GetBuildTime(villageObject.GetUpgradeLevel() + 1) != 0 || LogicDataTables.GetGlobals().WorkerForZeroBuilTime()) { if (!level.HasFreeWorkers(this, -1)) { return(-1); } } playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); villageObject.StartUpgrading(true); return(0); } } } return(-1); } return(-31); } } return(-1); }