public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (this.m_unitData != null) { LogicUnitUpgradeComponent unitUpgradeComponent = building.GetUnitUpgradeComponent(); if (unitUpgradeComponent != null && unitUpgradeComponent.CanStartUpgrading(this.m_unitData)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int upgradeLevel = playerAvatar.GetUnitUpgradeLevel(this.m_unitData); int upgradeCost = this.m_unitData.GetUpgradeCost(upgradeLevel); LogicResourceData upgradeResourceData = this.m_unitData.GetUpgradeResource(upgradeLevel); if (playerAvatar.HasEnoughResources(upgradeResourceData, upgradeCost, true, this, false)) { playerAvatar.CommodityCountChangeHelper(0, upgradeResourceData, -upgradeCost); unitUpgradeComponent.StartUpgrading(this.m_unitData); return(0); } } } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicUnitUpgradeComponent unitUpgradeComponent = building.GetUnitUpgradeComponent(); if (unitUpgradeComponent.GetCurrentlyUpgradedUnit() != null) { return(unitUpgradeComponent.SpeedUp() ? 0 : -2); } } return(-1); }