public override int Execute(LogicLevel level) { if (this.m_gameObjectData != null && level.GetUnplacedObjectCount(this.m_gameObjectData) > 0) { if (level.GetVillageType() == this.m_gameObjectData.GetVillageType()) { LogicDataType dataType = this.m_gameObjectData.GetDataType(); if (dataType == LogicDataType.BUILDING) { LogicBuildingData buildingData = (LogicBuildingData)this.m_gameObjectData; if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, buildingData.GetWidth(), buildingData.GetHeight(), null)) { if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel)) { return(-63); } LogicBuilding building = (LogicBuilding)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType()); building.SetPositionXY(this.m_x << 9, this.m_y << 9); level.GetGameObjectManager().AddGameObject(building, -1); building.FinishConstruction(false, true); building.SetUpgradeLevel(this.m_upgradeLevel); } return(0); } if (dataType == LogicDataType.TRAP) { LogicTrapData trapData = (LogicTrapData)this.m_gameObjectData; if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, trapData.GetWidth(), trapData.GetHeight(), null)) { if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel)) { return(-64); } LogicTrap trap = (LogicTrap)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType()); trap.SetPositionXY(this.m_x << 9, this.m_y << 9); trap.FinishConstruction(false); trap.SetUpgradeLevel(this.m_upgradeLevel); level.GetGameObjectManager().AddGameObject(trap, -1); } return(0); } if (dataType == LogicDataType.DECO) { LogicDecoData decoData = (LogicDecoData)this.m_gameObjectData; if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, decoData.GetWidth(), decoData.GetHeight(), null)) { if (!level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel)) { return(-65); } LogicDeco deco = (LogicDeco)LogicGameObjectFactory.CreateGameObject(this.m_gameObjectData, level, level.GetVillageType()); deco.SetPositionXY(this.m_x << 9, this.m_y << 9); level.RemoveUnplacedObject(this.m_gameObjectData, this.m_upgradeLevel); level.GetGameObjectManager().AddGameObject(deco, -1); } return(0); } return(-3); } return(-35); } return(0); }
public static void SetBuildingUpgradeLevel(LogicLevel level, int gameObjectId, int upgLevel, int villageType) { LogicGameObject gameObject = level.GetGameObjectManagerAt(villageType).GetGameObjectByID(gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); if (building.GetGearLevel() > 0 || building.IsGearing()) { if (buildingData.GetMinUpgradeLevelForGearUp() > upgLevel) { Debugger.HudPrint("Can't downgrade geared up building below gear up limit!"); upgLevel = buildingData.GetMinUpgradeLevelForGearUp(); } } if (buildingData.IsTownHall()) { level.GetPlayerAvatar().SetTownHallLevel(upgLevel); } building.SetUpgradeLevel(LogicMath.Max(upgLevel - 1, 0)); building.FinishConstruction(false, true); building.SetUpgradeLevel(upgLevel); if (building.GetListener() != null) { building.GetListener().RefreshState(); } if (buildingData.IsTownHall() || buildingData.IsTownHallVillage2()) { level.RefreshNewShopUnlocks(buildingData.GetVillageType()); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; trap.SetUpgradeLevel(LogicMath.Max(upgLevel - 1, 0)); trap.FinishConstruction(false); trap.SetUpgradeLevel(upgLevel); trap.RepairTrap(); if (trap.GetListener() != null) { trap.GetListener().RefreshState(); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.VILLAGE_OBJECT) { LogicVillageObject villageObject = (LogicVillageObject)gameObject; villageObject.SetUpgradeLevel(LogicMath.Max(upgLevel - 1, 0)); villageObject.SetUpgradeLevel(upgLevel); if (villageObject.GetListener() != null) { villageObject.GetListener().RefreshState(); } } } }