public async void JoinLobby(string lobbyName)
    {
        JoinLobbyResponse joinLobbyResponse = await lobbyService.JoinLobby(lobbyName);

        if (joinLobbyResponse.IsSuccess)
        {
            networkManager.GetComponent <UserLobbyObject>().SetJoinedLobby(joinLobbyResponse.LobbyDto);
            scene.ChangeScene(Scenes.LOBBY);
        }
    }