public async void JoinLobby(string lobbyName) { JoinLobbyResponse joinLobbyResponse = await lobbyService.JoinLobby(lobbyName); if (joinLobbyResponse.IsSuccess) { networkManager.GetComponent <UserLobbyObject>().SetJoinedLobby(joinLobbyResponse.LobbyDto); scene.ChangeScene(Scenes.LOBBY); } }