예제 #1
0
 // Use this for initialization
 void Start()
 {
     playButton.SetActive(true);
     main.SetActive(false);
     mainBackButton.SetActive(false);
     backgroundPnl.SetActive(false);
     newWorldPanel.SetActive(false);
     loadWorldPanel.SetActive(false);
     manageWorldPanel.SetActive(false);
     cw = GetComponent <CreateWorld>();
     lw = GetComponent <LoadWorld>();
 }
예제 #2
0
    public override void OnInspectorGUI()
    {
        LoadWorld genMap = (LoadWorld)target;

        if (DrawDefaultInspector())
        {
            if (genMap.audoUpdate)
            {
                genMap.GenerateMap();
            }
        }

        if (GUILayout.Button("Generate Map"))
        {
            genMap.GenerateMap();
        }
    }