// Use this for initialization void Start() { playButton.SetActive(true); main.SetActive(false); mainBackButton.SetActive(false); backgroundPnl.SetActive(false); newWorldPanel.SetActive(false); loadWorldPanel.SetActive(false); manageWorldPanel.SetActive(false); cw = GetComponent <CreateWorld>(); lw = GetComponent <LoadWorld>(); }
public override void OnInspectorGUI() { LoadWorld genMap = (LoadWorld)target; if (DrawDefaultInspector()) { if (genMap.audoUpdate) { genMap.GenerateMap(); } } if (GUILayout.Button("Generate Map")) { genMap.GenerateMap(); } }